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@ -32,8 +32,8 @@ public:
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/** One-way roads cannot have crossings */
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ERR_CROSSING_ON_ONEWAY_ROAD, // [STR_ERROR_CROSSING_ON_ONEWAY_ROAD]
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/** Track not suitable for signals */
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ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK]
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/** No suitable track could be found */
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ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK, STR_ERROR_THERE_IS_NO_RAILROAD_TRACK, STR_ERROR_THERE_ARE_NO_SIGNALS, STR_ERROR_THERE_IS_NO_STATION]
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/** This railtype cannot have crossings */
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ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED]
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@ -268,6 +268,9 @@ public:
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* Build a NewGRF rail station. This calls callback 18 to let a NewGRF
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* provide the station class / id to build, so we don't end up with
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* only the default stations on the map.
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* When no NewGRF provides a rail station, or an unbuildable rail station is
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* returned by a NewGRF, this function will fall back to building a default
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* non-NewGRF station as if ScriptRail::BuildRailStation was called.
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* @param tile Place to build the station.
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* @param direction The direction to build the station.
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* @param num_platforms The number of platforms to build.
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@ -319,6 +322,7 @@ public:
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* @pre IsValidTile(tile).
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* @pre IsValidTile(tile2).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @exception ScriptRail::ERR_UNSUITABLE_TRACK
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* @return Whether at least one tile has been/can be cleared or not.
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*/
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static bool RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail);
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@ -331,6 +335,7 @@ public:
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* @pre IsValidTile(tile).
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* @pre IsValidTile(tile2).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @exception ScriptRail::ERR_UNSUITABLE_TRACK
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* @return Whether at least one tile has been/can be cleared or not.
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*/
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static bool RemoveRailStationTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail);
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@ -369,6 +374,7 @@ public:
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* @pre ScriptMap::IsValidTile(tile).
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* @pre (GetRailTracks(tile) & rail_track) != 0.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @exception ScriptRail::ERR_UNSUITABLE_TRACK
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* @return Whether the rail has been/can be removed or not.
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* @note You can only remove a single track with this function so do not
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* use the values from RailTrack as bitmask.
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@ -424,6 +430,7 @@ public:
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* (ScriptMap::GetTileX(from) == ScriptMap::GetTileX(tile) && ScriptMap::GetTileX(tile) == ScriptMap::GetTileX(to)) ||
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* (ScriptMap::GetTileY(from) == ScriptMap::GetTileY(tile) && ScriptMap::GetTileY(tile) == ScriptMap::GetTileY(to)).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @exception ScriptRail::ERR_UNSUITABLE_TRACK
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* @return Whether the rail has been/can be removed or not.
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*/
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static bool RemoveRail(TileIndex from, TileIndex tile, TileIndex to);
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@ -457,6 +464,7 @@ public:
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* @pre ScriptMap::DistanceManhattan(tile, front) == 1.
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* @pre GetSignalType(tile, front) != SIGNALTYPE_NONE.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @exception ScriptRail::ERR_UNSUITABLE_TRACK
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* @return Whether the signal has been/can be removed or not.
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*/
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static bool RemoveSignal(TileIndex tile, TileIndex front);
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