(svn r22922) -Codechange: Use wrapper methods to access and register spritesets.

This commit is contained in:
frosch 2011-09-11 15:08:17 +00:00
parent 58f00d786c
commit b4d7919f8a

View File

@ -82,6 +82,14 @@ static const uint MAX_SPRITEGROUP = UINT8_MAX; ///< Maximum GRF-local ID for a s
/** Temporary data during loading of GRFs */
struct GrfProcessingState {
private:
/* Currently referenceable spritesets */
SpriteID spriteset_start; ///< SpriteID of the first sprite of the first set.
uint spriteset_numsets; ///< Number of spritesets.
uint spriteset_numents; ///< Number of sprites per set.
byte spriteset_feature; ///< GrfSpecFeature of the spriteset.
public:
/* Global state */
GrfLoadingStage stage; ///< Current loading stage
SpriteID spriteid; ///< First available SpriteID for loading realsprites.
@ -97,12 +105,6 @@ struct GrfProcessingState {
byte data_blocks; ///< Number of binary include sprites to read before processing the next pseudo sprite.
GrfDataType data_type; ///< Type of the binary include sprites to read.
/* Currently referenceable spritesets */
SpriteID spriteset_start; ///< SpriteID of the first sprite of the first set.
int spriteset_numsets; ///< Number of spritesets.
int spriteset_numents; ///< Number of sprites per set.
int spriteset_feature; ///< GrfSpecFeature of the spriteset.
/* Currently referenceable spritegroups */
SpriteGroup *spritegroups[MAX_SPRITEGROUP + 1];
@ -120,6 +122,68 @@ struct GrfProcessingState {
memset(this->spritegroups, 0, sizeof(this->spritegroups));
}
/**
* Records new spritesets.
* @param feature GrfSpecFeature the set is defined for.
* @param first_sprite SpriteID of the first sprite in the set.
* @param numsets Number of sets to define.
* @param numents Number of sprites per set to define.
*/
void AddSpriteSets(byte feature, SpriteID first_sprite, uint numsets, uint numents)
{
this->spriteset_feature = feature;
this->spriteset_start = first_sprite;
this->spriteset_numsets = numsets;
this->spriteset_numents = numents;
}
/**
* Check whether there are any valid spritesets for a feature.
* @param feature GrfSpecFeature to check.
* @return true if there are any valid sets.
* @note Spritesets with zero sprites are valid to allow callback-failures.
*/
bool HasValidSpriteSets(byte feature) const
{
return feature == this->spriteset_feature && this->spriteset_numsets > 0;
}
/**
* Check whether a specific set is defined.
* @param feature GrfSpecFeature to check.
* @param set Set to check.
* @return true if the set is valid.
* @note Spritesets with zero sprites are valid to allow callback-failures.
*/
bool IsValidSpriteSet(byte feature, uint set) const
{
return feature == this->spriteset_feature && set < this->spriteset_numsets;
}
/**
* Returns the first sprite of a spriteset.
* @param feature GrfSpecFeature to query.
* @param set Set to query.
* @return First sprite of the set.
*/
SpriteID GetSprite(byte feature, uint set) const
{
assert(IsValidSpriteSet(feature, set));
return this->spriteset_start + set * this->spriteset_numents;
}
/**
* Returns the number of sprites in a spriteset
* @param feature GrfSpecFeature to query.
* @param set Set to query.
* @return Number of sprites in the set.
*/
uint GetNumEnts(byte feature, uint set) const
{
assert(IsValidSpriteSet(feature, set));
return this->spriteset_numents;
}
};
static GrfProcessingState _cur;
@ -540,13 +604,12 @@ static void MapSpriteMappingRecolour(PalSpriteID *grf_sprite)
* @param buf Input stream.
* @param read_flags Whether to read TileLayoutFlags.
* @param invert_action1_flag Set to true, if palette bit 15 means 'not from action 1'.
* @param action1_offset Offset to add to action 1 sprites.
* @param action1_pitch Factor to multiply action 1 sprite indices with.
* @param action1_max Maximal valid action 1 index.
* @param use_cur_spritesets Whether to use currently referenceable action 1 sets.
* @param feature GrfSpecFeature to use spritesets from.
* @param [out] grf_sprite Read sprite and palette.
* @return Read TileLayoutFlags.
*/
static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags, bool invert_action1_flag, uint action1_offset, uint action1_pitch, uint action1_max, PalSpriteID *grf_sprite)
static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags, bool invert_action1_flag, bool use_cur_spritesets, byte feature, PalSpriteID *grf_sprite)
{
grf_sprite->sprite = buf->ReadWord();
grf_sprite->pal = buf->ReadWord();
@ -559,12 +622,12 @@ static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags,
if (custom_sprite) {
/* Use sprite from Action 1 */
uint index = GB(grf_sprite->sprite, 0, 14);
if (action1_pitch == 0 || index >= action1_max) {
if (use_cur_spritesets && (!_cur.IsValidSpriteSet(feature, index) || _cur.GetNumEnts(feature, index) == 0)) {
grfmsg(1, "ReadSpriteLayoutSprite: Spritelayout uses undefined custom spriteset %d", index);
grf_sprite->sprite = SPR_IMG_QUERY;
grf_sprite->pal = PAL_NONE;
} else {
SpriteID sprite = action1_offset + index * action1_pitch;
SpriteID sprite = use_cur_spritesets ? _cur.GetSprite(feature, index) : index;
SB(grf_sprite->sprite, 0, SPRITE_WIDTH, sprite);
SetBit(grf_sprite->sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
}
@ -577,11 +640,11 @@ static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags,
if (flags & TLF_CUSTOM_PALETTE) {
/* Use palette from Action 1 */
uint index = GB(grf_sprite->pal, 0, 14);
if (action1_pitch == 0 || index >= action1_max) {
if (use_cur_spritesets && (!_cur.IsValidSpriteSet(feature, index) || _cur.GetNumEnts(feature, index) == 0)) {
grfmsg(1, "ReadSpriteLayoutSprite: Spritelayout uses undefined custom spriteset %d for 'palette'", index);
grf_sprite->pal = PAL_NONE;
} else {
SpriteID sprite = action1_offset + index * action1_pitch;
SpriteID sprite = use_cur_spritesets ? _cur.GetSprite(feature, index) : index;
SB(grf_sprite->pal, 0, SPRITE_WIDTH, sprite);
SetBit(grf_sprite->pal, SPRITE_MODIFIER_CUSTOM_SPRITE);
}
@ -648,15 +711,14 @@ static void ReadSpriteLayoutRegisters(ByteReader *buf, TileLayoutFlags flags, bo
* Read a spritelayout from the GRF.
* @param buf Input
* @param num_building_sprites Number of building sprites to read
* @param action1_offset Offset to add to action 1 sprites
* @param action1_pitch Factor to multiply action 1 sprite indices with
* @param action1_max Maximal valid action 1 index
* @param use_cur_spritesets Whether to use currently referenceable action 1 sets.
* @param feature GrfSpecFeature to use spritesets from.
* @param allow_var10 Whether the spritelayout may specifiy var10 values for resolving multiple action-1-2-3 chains
* @param no_z_position Whether bounding boxes have no Z offset
* @param dts Layout container to output into
* @return True on error (GRF was disabled).
*/
static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, uint action1_offset, uint action1_pitch, uint action1_max, bool allow_var10, bool no_z_position, NewGRFSpriteLayout *dts)
static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, bool use_cur_spritesets, byte feature, bool allow_var10, bool no_z_position, NewGRFSpriteLayout *dts)
{
bool has_flags = HasBit(num_building_sprites, 6);
ClrBit(num_building_sprites, 6);
@ -665,7 +727,7 @@ static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, uint ac
dts->Allocate(num_building_sprites); // allocate before reading groundsprite flags
/* Groundsprite */
TileLayoutFlags flags = ReadSpriteLayoutSprite(buf, has_flags, false, action1_offset, action1_pitch, action1_max, &dts->ground);
TileLayoutFlags flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &dts->ground);
if (_cur.skip_sprites < 0) return true;
if (flags & ~(valid_flags & ~TLF_NON_GROUND_FLAGS)) {
@ -680,7 +742,7 @@ static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, uint ac
for (uint i = 0; i < num_building_sprites; i++) {
DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&dts->seq[i]);
flags = ReadSpriteLayoutSprite(buf, has_flags, false, action1_offset, action1_pitch, action1_max, &seq->image);
flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &seq->image);
if (_cur.skip_sprites < 0) return true;
if (flags & ~valid_flags) {
@ -1530,7 +1592,7 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte
continue;
}
ReadSpriteLayoutSprite(buf, false, false, 0, 1, UINT_MAX, &dts->ground);
ReadSpriteLayoutSprite(buf, false, false, false, GSF_STATIONS, &dts->ground);
/* On error, bail out immediately. Temporary GRF data was already freed */
if (_cur.skip_sprites < 0) return CIR_DISABLED;
@ -1549,7 +1611,7 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte
dtss->size_y = buf->ReadByte();
dtss->size_z = buf->ReadByte();
ReadSpriteLayoutSprite(buf, false, true, 0, 1, UINT_MAX, &dtss->image);
ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss->image);
/* On error, bail out immediately. Temporary GRF data was already freed */
if (_cur.skip_sprites < 0) return CIR_DISABLED;
}
@ -1702,7 +1764,7 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte
NewGRFSpriteLayout *dts = &statspec->renderdata[t];
uint num_building_sprites = buf->ReadByte();
/* On error, bail out immediately. Temporary GRF data was already freed */
if (ReadSpriteLayout(buf, num_building_sprites, 0, 1, UINT_MAX, true, false, dts)) return CIR_DISABLED;
if (ReadSpriteLayout(buf, num_building_sprites, false, GSF_STATIONS, true, false, dts)) return CIR_DISABLED;
}
break;
@ -4085,10 +4147,7 @@ static void NewSpriteSet(ByteReader *buf)
uint8 num_sets = buf->ReadByte();
uint16 num_ents = buf->ReadExtendedByte();
_cur.spriteset_start = _cur.spriteid;
_cur.spriteset_feature = feature;
_cur.spriteset_numsets = num_sets;
_cur.spriteset_numents = num_ents;
_cur.AddSpriteSets(feature, _cur.spriteid, num_sets, num_ents);
grfmsg(7, "New sprite set at %d of type %d, consisting of %d sets with %d views each (total %d)",
_cur.spriteid, feature, num_sets, num_ents, num_sets * num_ents
@ -4129,39 +4188,34 @@ static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 grou
return _cur.spritegroups[groupid];
}
/* Helper function to either create a callback or a result sprite group. */
static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid, uint16 num_sprites)
/**
* Helper function to either create a callback or a result sprite group.
* @param feature GrfSpecFeature to define spritegroup for.
* @param setid SetID of the currently being parsed Action2. (only for debug output)
* @param type Type of the currently being parsed Action2. (only for debug output)
* @param spriteid Raw value from the GRF for the new spritegroup; describes either the return value or the referenced spritegroup.
* @return Created spritegroup.
*/
static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid)
{
if (HasBit(spriteid, 15)) {
assert(CallbackResultSpriteGroup::CanAllocateItem());
return new CallbackResultSpriteGroup(spriteid);
}
if (spriteid >= _cur.spriteset_numsets) {
grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid, max %u", setid, type, spriteid, _cur.spriteset_numsets);
if (!_cur.IsValidSpriteSet(feature, spriteid)) {
grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid", setid, type, spriteid);
return NULL;
}
/* Check if the sprite is within range. This can fail if the Action 0x01
* is skipped, as TTDPatch mandates that Action 0x02s must be processed.
* We don't have that rule, but must live by the Patch... */
if (_cur.spriteset_start + spriteid * num_sprites + num_sprites > _cur.spriteid) {
grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Real Sprite IDs 0x%04X - 0x%04X do not (all) exist (max 0x%04X), leaving empty",
setid, type,
_cur.spriteset_start + spriteid * num_sprites,
_cur.spriteset_start + spriteid * num_sprites + num_sprites - 1, _cur.spriteid - 1);
return NULL;
}
SpriteID spriteset_start = _cur.GetSprite(feature, spriteid);
uint num_sprites = _cur.GetNumEnts(feature, spriteid);
if (feature != _cur.spriteset_feature) {
grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set feature 0x%02X does not match action feature 0x%02X, skipping",
setid, type,
_cur.spriteset_feature, feature);
return NULL;
}
/* Ensure that the sprites are loeded */
assert(spriteset_start + num_sprites <= _cur.spriteid);
assert(ResultSpriteGroup::CanAllocateItem());
return new ResultSpriteGroup(_cur.spriteset_start + spriteid * num_sprites, num_sprites);
return new ResultSpriteGroup(spriteset_start, num_sprites);
}
/* Action 0x02 */
@ -4305,11 +4359,10 @@ static void NewSpriteGroup(ByteReader *buf)
case GSF_AIRPORTS:
case GSF_RAILTYPES:
{
byte sprites = _cur.spriteset_numents;
byte num_loaded = type;
byte num_loading = buf->ReadByte();
if (_cur.spriteset_start == 0) {
if (!_cur.HasValidSpriteSets(feature)) {
grfmsg(0, "NewSpriteGroup: No sprite set to work on! Skipping");
return;
}
@ -4323,18 +4376,18 @@ static void NewSpriteGroup(ByteReader *buf)
if (num_loaded > 0) group->loaded = CallocT<const SpriteGroup*>(num_loaded);
if (num_loading > 0) group->loading = CallocT<const SpriteGroup*>(num_loading);
grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u views, %u loaded, %u loading",
setid, sprites, num_loaded, num_loading);
grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u loaded, %u loading",
setid, num_loaded, num_loading);
for (uint i = 0; i < num_loaded; i++) {
uint16 spriteid = buf->ReadWord();
group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid);
grfmsg(8, "NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid);
}
for (uint i = 0; i < num_loading; i++) {
uint16 spriteid = buf->ReadWord();
group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid);
grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
}
@ -4345,18 +4398,21 @@ static void NewSpriteGroup(ByteReader *buf)
case GSF_AIRPORTTILES:
case GSF_OBJECTS:
case GSF_INDUSTRYTILES: {
byte num_spriteset_ents = _cur.spriteset_numents;
byte num_spritesets = _cur.spriteset_numsets;
byte num_building_sprites = max((uint8)1, type);
assert(TileLayoutSpriteGroup::CanAllocateItem());
TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
act_group = group;
/* num_building_stages should be 1, if we are only using non-custom sprites */
group->num_building_stages = max((uint8)1, num_spriteset_ents);
if (_cur.HasValidSpriteSets(feature)) {
/* This assumes that all spritesets have the same number of sprites. */
group->num_building_stages = max(1u, _cur.GetNumEnts(feature, 0));
} else {
group->num_building_stages = 1;
}
/* On error, bail out immediately. Temporary GRF data was already freed */
if (ReadSpriteLayout(buf, num_building_sprites, _cur.spriteset_start, num_spriteset_ents, num_spritesets, false, type == 0, &group->dts)) return;
if (ReadSpriteLayout(buf, num_building_sprites, true, feature, false, type == 0, &group->dts)) return;
break;
}
@ -4460,7 +4516,7 @@ static CargoID TranslateCargo(uint8 feature, uint8 ctype)
static bool IsValidGroupID(uint16 groupid, const char *function)
{
if (groupid > MAX_SPRITEGROUP || _cur.spritegroups[groupid] == NULL) {
grfmsg(1, "%s: Spriteset 0x%04X out of range or empty, skipping.", function, groupid);
grfmsg(1, "%s: Spritegroup 0x%04X out of range or empty, skipping.", function, groupid);
return false;
}
@ -8736,6 +8792,9 @@ void LoadNewGRF(uint load_index, uint file_index)
}
}
/* Pseudo sprite processing is finished; free temporary stuff */
_cur.ClearDataForNextFile();
/* Call any functions that should be run after GRFs have been loaded. */
AfterLoadGRFs();