(svn r22351) -Revert (r17101): and reinstall r16546. Hash tables are much smaller now, so it shouldn't cause crash anymore

This commit is contained in:
smatz 2011-04-19 18:20:34 +00:00
parent 57c2ca34d3
commit b4967c5659

View File

@ -145,20 +145,15 @@ protected:
*/
typedef CHashTableSlotT<Titem_> Slot;
Slot *m_slots; // here we store our data (array of blobs)
int m_num_items; // item counter
Slot m_slots[Tcapacity]; // here we store our data (array of blobs)
int m_num_items; // item counter
public:
/* default constructor */
FORCEINLINE CHashTableT()
FORCEINLINE CHashTableT() : m_num_items(0)
{
/* construct all slots */
m_slots = new Slot[Tcapacity];
m_num_items = 0;
}
~CHashTableT() {delete [] m_slots; m_num_items = 0; m_slots = NULL;}
protected:
/** static helper - return hash for the given key modulo number of slots */
FORCEINLINE static int CalcHash(const Tkey& key)
@ -180,7 +175,7 @@ public:
FORCEINLINE int Count() const {return m_num_items;}
/** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */
FORCEINLINE void Clear() const {for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();}
FORCEINLINE void Clear() {for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();}
/** const item search */
const Titem_ *Find(const Tkey& key) const