(svn r19890) -Codechange: Use real spritewidths for drawing town authority window.

pull/155/head
frosch 14 years ago
parent ae48155704
commit b46439e3d0

@ -136,11 +136,13 @@ public:
y += FONT_HEIGHT_NORMAL;
int sprite_y_offset = (FONT_HEIGHT_NORMAL - 10) / 2;
uint icon_width = GetSpriteSize(SPR_COMPANY_ICON).width;
uint exclusive_width = GetSpriteSize(SPR_BLOT).width;
bool rtl = _dynlang.text_dir == TD_RTL;
uint text_left = left + (rtl ? 0 : 26);
uint text_right = right - (rtl ? 26 : 0);
uint icon_left = rtl ? right - 14 : left;
uint blob_left = rtl ? right - 24 : left + 16;
uint text_left = left + (rtl ? 0 : icon_width + exclusive_width + 4);
uint text_right = right - (rtl ? icon_width + exclusive_width + 4 : 0);
uint icon_left = rtl ? right - icon_width : left;
uint exclusive_left = rtl ? right - icon_width - exclusive_width - 2 : left + icon_width + 2;
/* Draw list of companies */
const Company *c;
@ -163,8 +165,8 @@ public:
(str++, true); // Outstanding
SetDParam(2, str);
if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights
DrawSprite(SPR_BLOT, PALETTE_TO_RED, blob_left, y + sprite_y_offset);
if (this->town->exclusivity == c->index) {
DrawSprite(SPR_BLOT, PALETTE_TO_RED, exclusive_left, y + sprite_y_offset);
}
DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);

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