(svn r17021) -Codechange: Use nested widgets for the main window.

pull/155/head
alberth 15 years ago
parent 74594e898a
commit b445ffddcd

@ -185,18 +185,38 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
extern void UpdateAllStationVirtCoords();
/** Widgets of the main window. */
enum MainWindowWidgets {
MW_VIEWPORT, ///< Main window viewport.
};
static const struct NWidgetPart _nested_main_window_widgets[] = {
NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
};
static const WindowDesc _main_window_desc(
0, 0, 0, 0, 0, 0,
WC_MAIN_WINDOW, WC_NONE,
0,
NULL, _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
);
struct MainWindow : Window
{
MainWindow(int width, int height) : Window(0, 0, width, height, WC_MAIN_WINDOW, NULL)
MainWindow() : Window()
{
InitializeWindowViewport(this, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
this->InitNested(&_main_window_desc, 0);
ResizeWindow(this, _screen.width, _screen.height);
NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[MW_VIEWPORT];
nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
}
virtual void OnPaint()
{
this->DrawViewport();
this->DrawWidgets();
if (_game_mode == GM_MENU) {
int off_x = _screen.width / 2;
int off_x = this->width / 2;
DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
@ -356,6 +376,14 @@ struct MainWindow : Window
ZoomInOrOutToCursorWindow(wheel < 0, this);
}
virtual void OnResize(Point delta)
{
if (this->viewport != NULL) {
NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[MW_VIEWPORT];
nvp->UpdateViewportCoordinates(this);
}
}
virtual void OnInvalidateData(int data)
{
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
@ -375,7 +403,7 @@ void SetupColoursAndInitialWindow()
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
}
new MainWindow(_screen.width, _screen.height);
new MainWindow;
/* XXX: these are not done */
switch (_game_mode) {

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