(svn r16995) -Codechange: apply some code style to CmdBuildBridge

pull/155/head
yexo 15 years ago
parent e9fda3477c
commit b39d0577a7

@ -179,35 +179,17 @@ bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len, DoCommandFlag fl
*/
CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
BridgeType bridge_type;
RailType railtype = INVALID_RAILTYPE;
RoadTypes roadtypes = ROADTYPES_NONE;
uint x;
uint y;
uint sx;
uint sy;
TileIndex tile_start;
TileIndex tile_end;
Slope tileh_start;
Slope tileh_end;
uint z_start;
uint z_end;
TileIndex tile;
TileIndexDiff delta;
uint bridge_len;
Axis direction;
CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost ret;
bool replace_bridge = false;
BridgeType replaced_bridge_type;
TransportType transport_type;
Owner owner;
/* unpack parameters */
bridge_type = GB(p2, 0, 8);
BridgeType bridge_type = GB(p2, 0, 8);
if (p1 >= MapSize()) return CMD_ERROR;
transport_type = (TransportType)GB(p2, 15, 2);
TransportType transport_type = (TransportType)GB(p2, 15, 2);
/* type of bridge */
switch (transport_type) {
@ -225,42 +207,42 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
break;
default:
/* Airports don't have tunnels. */
/* Airports don't have bridges. */
return CMD_ERROR;
}
TileIndex tile_start = p1;
TileIndex tile_end = end_tile;
x = TileX(end_tile);
y = TileY(end_tile);
sx = TileX(p1);
sy = TileY(p1);
if (tile_start == tile_end) {
return_cmd_error(STR_ERROR_CANNOT_START_AND_END_ON);
}
/* check if valid, and make sure that (x,y) are smaller than (sx,sy) */
if (x == sx) {
if (y == sy) return_cmd_error(STR_ERROR_CANNOT_START_AND_END_ON);
Axis direction;
if (TileX(tile_start) == TileX(tile_end)) {
direction = AXIS_Y;
if (y > sy) Swap(y, sy);
} else if (y == sy) {
} else if (TileY(tile_start) == TileY(tile_end)) {
direction = AXIS_X;
if (x > sx) Swap(x, sx);
} else {
return_cmd_error(STR_ERROR_START_AND_END_MUST_BE_IN);
}
bridge_len = sx + sy - x - y - 1;
if (tile_end < tile_start) Swap(tile_start, tile_end);
uint bridge_len = GetTunnelBridgeLength(tile_start, tile_end);
if (transport_type != TRANSPORT_WATER) {
/* set and test bridge length, availability */
if (!CheckBridge_Stuff(bridge_type, bridge_len, flags)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE);
}
/* retrieve landscape height and ensure it's on land */
tile_start = TileXY(x, y);
tile_end = TileXY(sx, sy);
if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) {
return_cmd_error(STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH);
}
tileh_start = GetTileSlope(tile_start, &z_start);
tileh_end = GetTileSlope(tile_end, &z_end);
uint z_start;
uint z_end;
Slope tileh_start = GetTileSlope(tile_start, &z_start);
Slope tileh_end = GetTileSlope(tile_end, &z_end);
CommandCost terraform_cost_north = CheckBridgeSlopeNorth(direction, &tileh_start, &z_start);
CommandCost terraform_cost_south = CheckBridgeSlopeSouth(direction, &tileh_end, &z_end);
@ -301,8 +283,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
}
cost.AddCost((bridge_len + 1) * _price.clear_bridge); // The cost of clearing the current bridge.
replace_bridge = true;
replaced_bridge_type = GetBridgeType(tile_start);
owner = GetTileOwner(tile_start);
/* Do not remove road types when upgrading a bridge */
roadtypes |= GetRoadTypes(tile_start);
@ -312,7 +293,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
bool allow_on_slopes = (_settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER);
/* Try and clear the start landscape */
ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost = ret;
@ -331,13 +312,9 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
cost.AddCost(terraform_cost_south);
if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
}
if (!replace_bridge) {
TileIndex Heads[] = {tile_start, tile_end};
int i;
for (i = 0; i < 2; i++) {
for (int i = 0; i < 2; i++) {
if (MayHaveBridgeAbove(Heads[i])) {
if (IsBridgeAbove(Heads[i])) {
TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
@ -350,12 +327,63 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
}
}
}
TileIndexDiff delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
for (TileIndex tile = tile_start + delta; tile != tile_end; tile += delta) {
if (GetTileMaxZ(tile) > z_start) return_cmd_error(STR_BRIDGE_TOO_LOW_FOR_TERRAIN);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
/* Disallow crossing bridges for the time being */
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
}
switch (GetTileType(tile)) {
case MP_WATER:
if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
break;
case MP_RAILWAY:
if (!IsPlainRail(tile)) goto not_valid_below;
break;
case MP_ROAD:
if (IsRoadDepot(tile)) goto not_valid_below;
break;
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) break;
if (direction == DiagDirToAxis(GetTunnelBridgeDirection(tile))) goto not_valid_below;
if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
break;
case MP_UNMOVABLE:
if (!IsOwnedLand(tile)) goto not_valid_below;
break;
case MP_CLEAR:
break;
default:
not_valid_below:;
/* try and clear the middle landscape */
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
break;
}
if (flags & DC_EXEC) {
SetBridgeMiddle(tile, direction);
MarkTileDirtyByTile(tile);
}
}
owner = _current_company;
}
/* do the drill? */
if (flags & DC_EXEC) {
DiagDirection dir = AxisToDiagDir(direction);
Owner owner = replace_bridge ? GetTileOwner(tile_start) : _current_company;
switch (transport_type) {
case TRANSPORT_RAIL:
@ -375,63 +403,11 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
default:
NOT_REACHED();
break;
}
MarkTileDirtyByTile(tile_start);
MarkTileDirtyByTile(tile_end);
}
delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
for (tile = tile_start + delta; tile != tile_end; tile += delta) {
if (GetTileMaxZ(tile) > z_start) return_cmd_error(STR_BRIDGE_TOO_LOW_FOR_TERRAIN);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && !replace_bridge) {
/* Disallow crossing bridges for the time being */
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
}
switch (GetTileType(tile)) {
case MP_WATER:
if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
break;
case MP_RAILWAY:
if (!IsPlainRail(tile)) goto not_valid_below;
break;
case MP_ROAD:
if (IsRoadDepot(tile)) goto not_valid_below;
break;
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) break;
if (replace_bridge) break;
if (direction == DiagDirToAxis(GetTunnelBridgeDirection(tile))) goto not_valid_below;
if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
break;
case MP_UNMOVABLE:
if (!IsOwnedLand(tile)) goto not_valid_below;
break;
case MP_CLEAR:
break;
default:
not_valid_below:;
/* try and clear the middle landscape */
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
break;
}
if (flags & DC_EXEC) {
SetBridgeMiddle(tile, direction);
MarkTileDirtyByTile(tile);
}
}
if ((flags & DC_EXEC) && transport_type == TRANSPORT_RAIL) {
Track track = AxisToTrack(direction);
AddSideToSignalBuffer(tile_start, INVALID_DIAGDIR, _current_company);
@ -466,16 +442,8 @@ not_valid_below:;
*/
CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
TileIndexDiff delta;
TileIndex end_tile;
DiagDirection direction;
Slope start_tileh;
Slope end_tileh;
TransportType transport_type = (TransportType)GB(p1, 9, 1);
uint start_z;
uint end_z;
CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost ret;
_build_tunnel_endtile = 0;
if (transport_type == TRANSPORT_RAIL) {
@ -485,13 +453,15 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
}
start_tileh = GetTileSlope(start_tile, &start_z);
direction = GetInclinedSlopeDirection(start_tileh);
uint start_z;
uint end_z;
Slope start_tileh = GetTileSlope(start_tile, &start_z);
DiagDirection direction = GetInclinedSlopeDirection(start_tileh);
if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL);
if (IsWaterTile(start_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
/* XXX - do NOT change 'ret' in the loop, as it is used as the price
@ -499,7 +469,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
* cost before the loop will yield different costs depending on start-
* position, because of increased-cost-by-length: 'cost += cost >> 3' */
delta = TileOffsByDiagDir(direction);
TileIndexDiff delta = TileOffsByDiagDir(direction);
DiagDirection tunnel_in_way_dir;
if (DiagDirToAxis(direction) == AXIS_Y) {
tunnel_in_way_dir = (TileX(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SW : DIAGDIR_NE;
@ -507,15 +477,16 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
tunnel_in_way_dir = (TileY(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SE : DIAGDIR_NW;
}
end_tile = start_tile;
TileIndex end_tile = start_tile;
/** Tile shift coeficient. Will decrease for very long tunnels to avoid exponential growth of price*/
/* Tile shift coeficient. Will decrease for very long tunnels to avoid exponential growth of price*/
int tiles_coef = 3;
/** Number of tiles from start of tunnel */
/* Number of tiles from start of tunnel */
int tiles = 0;
/** Number of tiles at which the cost increase coefficient per tile is halved */
/* Number of tiles at which the cost increase coefficient per tile is halved */
int tiles_bump = 25;
Slope end_tileh;
for (;;) {
end_tile += delta;
if (!IsValidTile(end_tile)) return_cmd_error(STR_TUNNEL_THROUGH_MAP_BORDER);

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