(svn r20657) -Codechange: add function to draw NewGRF tileseq in the GUI

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent bd48893478
commit b376f8ae15

@ -106,6 +106,15 @@ static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSp
DrawCommonTileSeq(ti, dts, to, 0, stage, default_palette, true);
}
/**
* Draw NewGRF object in GUI
* @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
*/
static inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *dts, uint32 stage, PaletteID default_palette)
{
DrawCommonTileSeqInGUI(x, y, dts, 0, stage, default_palette, true);
}
/**
* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
* @Note for ground sprites use #GroundSpritePaletteTransform

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