(svn r16065) -Fix: don't readd (and resolve) the last joined server each time the window gets repainted

pull/155/head
rubidium 15 years ago
parent 8ad5729e9c
commit b34eb75c11

@ -179,7 +179,7 @@ public:
* @param address the other address.
* @return < 0 if address is less, 0 if equal and > 0 if address is more
*/
int CompareTo(NetworkAddress address)
int CompareTo(NetworkAddress &address)
{
int r = this->GetAddressLength() - address.GetAddressLength();
if (r == 0) r = this->address.ss_family - address.address.ss_family;
@ -193,7 +193,7 @@ public:
* @param address the other address.
* @return true if both match.
*/
bool operator == (NetworkAddress address)
bool operator == (NetworkAddress &address)
{
return this->CompareTo(address) == 0;
}
@ -203,7 +203,7 @@ public:
* @param address the other address.
* @return true if both match.
*/
bool operator == (NetworkAddress address) const
bool operator == (NetworkAddress &address) const
{
return const_cast<NetworkAddress*>(this)->CompareTo(address) == 0;
}
@ -212,7 +212,7 @@ public:
* Compare the address of this class with the address of another.
* @param address the other address.
*/
bool operator < (NetworkAddress address)
bool operator < (NetworkAddress &address)
{
return this->CompareTo(address) < 0;
}

@ -120,10 +120,11 @@ protected:
/* Constants for sorting servers */
static GUIGameServerList::SortFunction * const sorter_funcs[];
byte field; ///< selected text-field
NetworkGameList *server; ///< selected server
GUIGameServerList servers; ///< list with game servers.
ServerListPosition list_pos; ///< position of the selected server
byte field; ///< selected text-field
NetworkGameList *server; ///< selected server
NetworkGameList *last_joined; ///< the last joined server
GUIGameServerList servers; ///< list with game servers.
ServerListPosition list_pos; ///< position of the selected server
/**
* (Re)build the network game list as its amount has changed because
@ -337,6 +338,8 @@ public:
this->server = NULL;
this->list_pos = SLP_INVALID;
this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);
this->servers.ForceRebuild();
@ -403,9 +406,8 @@ public:
y += NET_PRC__SIZE_OF_ROW;
}
const NetworkGameList *last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
/* Draw the last joined server, if any */
if (last_joined != NULL) this->DrawServerLine(last_joined, y = this->widget[NGWW_LASTJOINED].top + 3, last_joined == sel);
if (this->last_joined != NULL) this->DrawServerLine(this->last_joined, y = this->widget[NGWW_LASTJOINED].top + 3, this->last_joined == sel);
/* Draw the right menu */
GfxFillRect(this->widget[NGWW_DETAILS].left + 1, 43, this->widget[NGWW_DETAILS].right - 1, 92, 157);

Loading…
Cancel
Save