(svn r9271) -Codechange: make the language pack initialisation a little more clear and extendable (more language paths).

pull/155/head
rubidium 17 years ago
parent dfdb302cb3
commit b30f46f274

@ -362,6 +362,7 @@ void DeterminePaths(const char *exe)
/* Sets the search path for lng files to the custom one */
_paths.lang_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
AppendPathSeparator(_paths.lang_dir, MAX_PATH);
#else
_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
#endif

@ -205,8 +205,6 @@ void ShowSaveLoadDialog(int mode);
/* callback from drivers that is called if the game size changes dynamically */
void GameSizeChanged();
bool FileExists(const char *filename);
bool ReadLanguagePack(int index);
void InitializeLanguagePacks();
const char *GetCurrentLocale(const char *param);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);

@ -27,6 +27,7 @@
/* for opendir/readdir/closedir */
# include "fios.h"
DynamicLanguages _dynlang;
char _userstring[128];
static char *StationGetSpecialString(char *buff, int x, const char* last);
@ -1068,16 +1069,12 @@ StringID RemapOldStringID(StringID s)
bool ReadLanguagePack(int lang_index)
{
int tot_count, i;
LanguagePack *lang_pack;
size_t len;
char **langpack_offs;
char *s;
{
char *lang = str_fmt("%s%s", _paths.lang_dir, _dynlang.ent[lang_index].file);
lang_pack = (LanguagePack*)ReadFileToMem(lang, &len, 200000);
free(lang);
}
LanguagePack *lang_pack = (LanguagePack*)ReadFileToMem(_dynlang.ent[lang_index].file, &len, 200000);
if (lang_pack == NULL) return false;
if (len < sizeof(LanguagePack) ||
lang_pack->ident != TO_LE32(LANGUAGE_PACK_IDENT) ||
@ -1119,7 +1116,7 @@ bool ReadLanguagePack(int lang_index)
free(_langpack_offs);
_langpack_offs = langpack_offs;
ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, sizeof(_dynlang.curr_file));
ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, lengthof(_dynlang.curr_file));
_dynlang.curr = lang_index;
SetCurrentGrfLangID(_langpack->isocode);
@ -1152,96 +1149,145 @@ const char *GetCurrentLocale(const char *param)
static int CDECL LanguageCompareFunc(const void *a, const void *b)
{
return strcmp(*(const char* const *)a, *(const char* const *)b);
const Language *cmp1 = (const Language*)a;
const Language *cmp2 = (const Language*)b;
return strcmp(cmp1->file, cmp2->file);
}
/**
* Checks whether the given language is already found.
* @param langs languages we've found so fa
* @param max the length of the language list
* @param language name of the language to check
* @return true if and only if a language file with the same name has not been found
*/
static bool UniqueLanguageFile(const Language *langs, uint max, const char *language)
{
for (uint i = 0; i < max; i++) {
const char *f_name = strrchr(langs[i].file, PATHSEPCHAR);
if (strcmp(f_name, language) == 0) return false; // duplicates
}
return true;
}
/**
* Reads the language file header and checks compatability.
* @param file the file to read
* @param hdr the place to write the header information to
* @return true if and only if the language file is of a compatible version
*/
static bool GetLanguageFileHeader(const char *file, LanguagePack *hdr)
{
FILE *f = fopen(file, "rb");
if (f == NULL) return false;
size_t read = fread(hdr, sizeof(*hdr), 1, f);
fclose(f);
return read == 1 &&
hdr->ident == TO_LE32(LANGUAGE_PACK_IDENT) &&
hdr->version == TO_LE32(LANGUAGE_PACK_VERSION);
}
static int GetLanguageList(char **languages, int max)
/**
* Gets a list of languages from the given directory.
* @param langs the list to write to
* @param start the initial offset in the list
* @param max the length of the language list
* @param path the base directory to search in
* @return the number of added languages
*/
static int GetLanguageList(Language *langs, int start, int max, const char *path)
{
DIR *dir;
struct dirent *dirent;
int num = 0;
int i = start;
dir = ttd_opendir(_paths.lang_dir);
DIR *dir = ttd_opendir(path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);
const char *t = strrchr(d_name, '.');
struct dirent *dirent;
while ((dirent = readdir(dir)) != NULL && i < max) {
const char *d_name = FS2OTTD(dirent->d_name);
const char *extension = strrchr(d_name, '.');
if (t != NULL && strcmp(t, ".lng") == 0) {
languages[num++] = strdup(d_name);
if (num == max) break;
/* Not a language file */
if (extension == NULL || strcmp(extension, ".lng") != 0) continue;
/* Filter any duplicate language-files, first-come first-serve */
if (!UniqueLanguageFile(langs, i, d_name)) continue;
langs[i].file = str_fmt("%s%s", path, d_name);
/* Check whether the file is of the correct version */
LanguagePack hdr;
if (!GetLanguageFileHeader(langs[i].file, &hdr)) {
free(langs[i].file);
continue;
}
i++;
}
closedir(dir);
}
qsort(languages, num, sizeof(char*), LanguageCompareFunc);
return num;
return i - start;
}
// make a list of the available language packs. put the data in _dynlang struct.
/**
* Make a list of the available language packs. put the data in
* _dynlang struct.
*/
void InitializeLanguagePacks()
{
DynamicLanguages *dl = &_dynlang;
int i;
int n;
int m;
int def;
int def2;
int fallback;
LanguagePack hdr;
FILE *in;
char *files[MAX_LANG];
const char* lang;
lang = GetCurrentLocale("LC_MESSAGES");
if (lang == NULL) lang = "en_GB";
Language files[MAX_LANG];
uint language_count = GetLanguageList(files, 0, lengthof(files), _paths.lang_dir);
if (language_count == 0) error("No available language packs (invalid versions?)");
n = GetLanguageList(files, lengthof(files));
def = -1;
def2 = -1;
fallback = 0;
// go through the language files and make sure that they are valid.
for (i = m = 0; i != n; i++) {
size_t j;
char *s = str_fmt("%s%s", _paths.lang_dir, files[i]);
in = fopen(s, "rb");
free(s);
if (in == NULL ||
(j = fread(&hdr, sizeof(hdr), 1, in), fclose(in), j) != 1 ||
hdr.ident != TO_LE32(LANGUAGE_PACK_IDENT) ||
hdr.version != TO_LE32(LANGUAGE_PACK_VERSION)) {
free(files[i]);
continue;
}
/* Sort the language names alphabetically */
qsort(files, language_count, sizeof(Language), LanguageCompareFunc);
dl->ent[m].file = files[i];
dl->ent[m].name = strdup(hdr.name);
/* Acquire the locale of the current system */
const char *lang = GetCurrentLocale("LC_MESSAGES");
if (lang == NULL) lang = "en_GB";
if (strcmp(hdr.isocode, "en_GB") == 0) fallback = m;
if (strncmp(hdr.isocode, lang, 2) == 0) def2 = m;
if (strncmp(hdr.isocode, lang, 5) == 0) def = m;
int chosen_language = -1; ///< Matching the language in the configuartion file or the current locale
int language_fallback = -1; ///< Using pt_PT for pt_BR locale when pt_BR is not available
int en_GB_fallback = 0; ///< Fallback when no locale-matching language has been found
m++;
}
if (def == -1) def = (def2 != -1 ? def2 : fallback);
DynamicLanguages *dl = &_dynlang;
dl->num = 0;
/* Fill the dynamic languages structures */
for (uint i = 0; i < language_count; i++) {
/* File read the language header */
LanguagePack hdr;
if (!GetLanguageFileHeader(files[i].file, &hdr)) continue;
dl->ent[dl->num].file = files[i].file;
dl->ent[dl->num].name = strdup(hdr.name);
dl->dropdown[dl->num] = SPECSTR_LANGUAGE_START + dl->num;
/* We are trying to find a default language. The priority is by
* configuration file, local environment and last, if nothing found,
* english. If def equals -1, we have not picked a default language */
if (strcmp(dl->ent[dl->num].file, dl->curr_file) == 0) chosen_language = dl->num;
if (chosen_language == -1) {
if (strcmp (hdr.isocode, "en_GB") == 0) en_GB_fallback = dl->num;
if (strncmp(hdr.isocode, lang, 5) == 0) chosen_language = dl->num;
if (strncmp(hdr.isocode, lang, 2) == 0) language_fallback = dl->num;
}
if (m == 0)
error(n == 0 ? "No available language packs" : "Invalid version of language packs");
dl->num++;
}
/* Terminate the dropdown list */
dl->dropdown[dl->num] = INVALID_STRING_ID;
dl->num = m;
for (i = 0; i != dl->num; i++) dl->dropdown[i] = SPECSTR_LANGUAGE_START + i;
dl->dropdown[i] = INVALID_STRING_ID;
if (dl->num == 0) error("Invalid version of language packs");
for (i = 0; i != dl->num; i++)
if (strcmp(dl->ent[i].file, dl->curr_file) == 0) {
def = i;
break;
}
/* We haven't found the language in the config nor the one in the locale.
* Now we set it to one of the fallback languages */
if (chosen_language == -1) {
chosen_language = (language_fallback != -1) ? language_fallback : en_GB_fallback;
}
if (!ReadLanguagePack(def))
error("can't read language pack '%s'", dl->ent[def].file);
if (!ReadLanguagePack(chosen_language)) error("Can't read language pack '%s'", dl->ent[chosen_language].file);
}

@ -11,4 +11,7 @@ extern char _userstring[128];
void InjectDParam(int amount);
int32 GetParamInt32();
bool ReadLanguagePack(int index);
void InitializeLanguagePacks();
#endif /* STRINGS_H */

@ -315,19 +315,22 @@ VARDEF Vehicle *_place_clicked_vehicle;
VARDEF char _ini_videodriver[32], _ini_musicdriver[32], _ini_sounddriver[32];
// Used for dynamic language support
/** Information about a language */
struct Language {
char *name; ///< The internal name of the language
char *file; ///< The name of the language as it appears on disk
};
/** Used for dynamic language support */
struct DynamicLanguages {
int num; // number of languages
int curr; // currently selected language index
char curr_file[MAX_LANG]; // currently selected language file
StringID dropdown[MAX_LANG + 1]; // used in settings dialog
struct {
char *name;
char *file;
} ent[MAX_LANG];
int num; ///< Number of languages
int curr; ///< Currently selected language index
char curr_file[MAX_PATH]; ///< Currently selected language file (needed for saving the filename of the loaded language
StringID dropdown[MAX_LANG + 1]; ///< List of languages in the settings gui
Language ent[MAX_LANG]; ///< Information about the languages
};
VARDEF DynamicLanguages _dynlang;
extern DynamicLanguages _dynlang; // defined in strings.cpp
VARDEF int _num_resolutions;
VARDEF uint16 _resolutions[32][2];

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