Codefix: Remove no-longer used ship special-case. (#12192)

This special-case has not been triggered since multi-tile docks were introduced.
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Peter Nelson 2024-03-03 09:31:04 +00:00 committed by GitHub
parent cff48c0f63
commit b2ca6e1ac8
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GPG Key ID: B5690EEEBB952194
3 changed files with 5 additions and 18 deletions

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@ -22,11 +22,10 @@
* @param v the ship that needs to find a path
* @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache);
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, bool &path_found, ShipPathCache &path_cache);
/**
* Returns true if it is better to reverse the ship before leaving depot using YAPF.

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@ -203,20 +203,8 @@ public:
return result;
}
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, bool &path_found, ShipPathCache &path_cache)
{
/* Handle special case - when next tile is destination tile. */
if (tile == v->dest_tile) {
/* Convert tracks to trackdirs */
TrackdirBits trackdirs = TrackBitsToTrackdirBits(tracks);
/* Limit to trackdirs reachable from enterdir. */
trackdirs &= DiagdirReachesTrackdirs(enterdir);
/* use vehicle's current direction if that's possible, otherwise use first usable one. */
Trackdir veh_dir = v->GetVehicleTrackdir();
return (HasTrackdir(trackdirs, veh_dir)) ? veh_dir : (Trackdir)FindFirstBit(trackdirs);
}
/* Move back to the old tile/trackdir (where ship is coming from). */
const TileIndex src_tile = TileAddByDiagDir(tile, ReverseDiagDir(enterdir));
const Trackdir trackdir = v->GetVehicleTrackdir();
@ -445,9 +433,9 @@ struct CYapfShip : CYapfT<CYapfShip_TypesT<CYapfShip, CFollowTrackWater, CShipNo
};
/** Ship controller helper - path finder invoker. */
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, bool &path_found, ShipPathCache &path_cache)
{
Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, enterdir, tracks, path_found, path_cache);
Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, enterdir, path_found, path_cache);
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}

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@ -533,7 +533,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, path_found, v->path); break;
default: NOT_REACHED();
}
}