Add: WindowDesc unit test to validate NWidgetPart lists.
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file mock_environment.h Singleton instance to create a mock FontCache/SpriteCache environment. */
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#ifndef MOCK_ENVIRONMENT_H
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#define MOCK_ENVIRONMENT_H
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#include "mock_fontcache.h"
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#include "mock_spritecache.h"
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/** Singleton class to set up the mock environemnt once. */
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class MockEnvironment {
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public:
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static MockEnvironment &Instance()
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{
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static MockEnvironment instance;
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return instance;
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}
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MockEnvironment(MockEnvironment const &) = delete;
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void operator=(MockEnvironment const &) = delete;
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private:
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MockEnvironment()
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{
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/* Mock SpriteCache initialization is needed for some widget generators. */
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MockGfxLoadSprites();
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/* Mock FontCache initialization is needed for some NWidgetParts. */
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MockFontCache::InitializeFontCaches();
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}
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};
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#endif /* MOCK_ENVIRONMENT_H */
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