(svn r26118) -Fix-ish?: comparing the old Direction to the possibly new state containing a TrackDir... well comparing apples and pears. Occasionally they would be the same and occasionally not; at least without any logic behind it.

Since the occasions that the false branch was taken never resulted in a bug report, I highly doubt that removing it completely affects anything... except the visual speed of cornering in a numer of corners (<50%) and visual speed in an old style road stop.
This commit is contained in:
rubidium 2013-11-26 12:04:16 +00:00
parent f669101560
commit b12205697b

View File

@ -1407,14 +1407,6 @@ again:
if (new_dir != old_dir) { if (new_dir != old_dir) {
v->direction = new_dir; v->direction = new_dir;
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2; if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
if (old_dir != v->state) {
/* The vehicle is in a road stop */
v->UpdateInclination(false, true);
/* Note, return here means that the frame counter is not incremented
* for vehicles changing direction in a road stop. This causes frames to
* be repeated. (XXX) Is this intended? */
return true;
}
} }
/* If the vehicle is in a normal road stop and the frame equals the stop frame OR /* If the vehicle is in a normal road stop and the frame equals the stop frame OR