(svn r20877) -Codechange: Make AyStarMain_OpenList_IsInList a method.

This commit is contained in:
alberth 2010-10-02 19:32:21 +00:00
parent a71d4cae11
commit b06c08cfc4
2 changed files with 4 additions and 3 deletions

View File

@ -48,9 +48,9 @@ static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
/* Checks if a node is in the OpenList
* If so, it returns the OpenListNode, else NULL */
static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node)
OpenListNode *AyStar::OpenListIsInList(const AyStarNode *node)
{
return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
return (OpenListNode*)Hash_Get(&this->OpenListHash, node->tile, node->direction);
}
/* Gets the best node from OpenList
@ -117,7 +117,7 @@ void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent)
closedlist_parent = AyStarMain_ClosedList_IsInList(this, &parent->path.node);
/* Check if this item is already in the OpenList */
check = AyStarMain_OpenList_IsInList(this, current);
check = this->OpenListIsInList(current);
if (check != NULL) {
uint i;
/* Yes, check if this g value is lower.. */

View File

@ -161,6 +161,7 @@ struct AyStar {
Hash OpenListHash;
void OpenListAdd(PathNode *parent, const AyStarNode *node, int f, int g);
OpenListNode *OpenListIsInList(const AyStarNode *node);
OpenListNode *OpenListPop();
};