From afcb9f0d602d6f26393efcdc638e64ecbb4b753b Mon Sep 17 00:00:00 2001 From: tron Date: Fri, 23 Sep 2005 06:34:06 +0000 Subject: [PATCH] (svn r2972) Fix the speed of the AI --- ai/ai.c | 24 +++--------------------- 1 file changed, 3 insertions(+), 21 deletions(-) diff --git a/ai/ai.c b/ai/ai.c index 3fcd94cff4..6779528e2f 100644 --- a/ai/ai.c +++ b/ai/ai.c @@ -149,27 +149,9 @@ void AI_RunGameLoop(void) _ai.tick++; /* Make sure the AI follows the difficulty rule.. */ - switch (_opt.diff.competitor_speed) { - case 0: // Very slow - if (!(_ai.tick & 8)) return; - break; - - case 1: // Slow - if (!(_ai.tick & 4)) return; - break; - - case 2: // Medium - if (!(_ai.tick & 2)) return; - break; - - case 3: // Fast - if (!(_ai.tick & 1)) return; - break; - - case 4: // Very fast - default: - break; - } + assert(_opt.diff.competitor_speed <= 4); + if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0) + return; /* Check for AI-client (so joining a network with an AI) */ if (_ai.network_client) {