(svn r15509) -Codechange: move definition of some Window methods to class definition

pull/155/head
smatz 16 years ago
parent d6d2da171f
commit af90d021f4

@ -30,6 +30,11 @@ DECLARE_ENUM_AS_BIT_SET(FrameFlags);
/* wiget.cpp */
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags);
/* window.cpp */
extern Window *_z_front_window;
extern Window *_z_back_window;
extern Window *_focused_window;
/**
* High level window description
*/
@ -162,26 +167,203 @@ public:
Window *z_front; ///< The window in front of us in z-order
Window *z_back; ///< The window behind us in z-order
void HandleButtonClick(byte widget);
/**
* Sets the enabled/disabled status of a widget.
* By default, widgets are enabled.
* On certain conditions, they have to be disabled.
* @param widget_index index of this widget in the window
* @param disab_stat status to use ie: disabled = true, enabled = false
*/
inline void SetWidgetDisabledState(byte widget_index, bool disab_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
}
/**
* Sets a widget to disabled.
* @param widget_index index of this widget in the window
*/
inline void DisableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, true);
}
/**
* Sets a widget to Enabled.
* @param widget_index index of this widget in the window
*/
inline void EnableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, false);
}
/**
* Gets the enabled/disabled status of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: disabled = true, enabled = false
*/
inline bool IsWidgetDisabled(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
}
void SetWidgetDisabledState(byte widget_index, bool disab_stat);
void DisableWidget(byte widget_index);
void EnableWidget(byte widget_index);
bool IsWidgetDisabled(byte widget_index) const;
void SetWidgetHiddenState(byte widget_index, bool hidden_stat);
void HideWidget(byte widget_index);
void ShowWidget(byte widget_index);
bool IsWidgetHidden(byte widget_index) const;
void SetFocusedWidget(byte widget_index);
bool IsWidgetGloballyFocused(byte widget_index) const;
bool IsWidgetFocused(byte widget_index) const;
void SetWidgetLoweredState(byte widget_index, bool lowered_stat);
void ToggleWidgetLoweredState(byte widget_index);
void LowerWidget(byte widget_index);
void RaiseWidget(byte widget_index);
bool IsWidgetLowered(byte widget_index) const;
void AlignWidgetRight(byte widget_index_a, byte widget_index_b);
int GetWidgetWidth(byte widget_index) const;
/**
* Sets the hidden/shown status of a widget.
* By default, widgets are visible.
* On certain conditions, they have to be hidden.
* @param widget_index index of this widget in the window
* @param hidden_stat status to use ie. hidden = true, visible = false
*/
inline void SetWidgetHiddenState(byte widget_index, bool hidden_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
}
/**
* Sets a widget hidden.
* @param widget_index index of this widget in the window
*/
inline void HideWidget(byte widget_index)
{
SetWidgetHiddenState(widget_index, true);
}
/**
* Sets a widget visible.
* @param widget_index index of this widget in the window
*/
inline void ShowWidget(byte widget_index)
{
SetWidgetHiddenState(widget_index, false);
}
/**
* Gets the visibility of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: hidden = true, visible = false
*/
inline bool IsWidgetHidden(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
}
/**
* Set focus within this window to given widget. The function however don't
* change which window that has focus.
* @param widget_index : index of the widget in the window to set focus to
*/
inline void SetFocusedWidget(byte widget_index)
{
if (widget_index < this->widget_count) {
/* Repaint the widget that loss focus. A focused edit box may else leave the caret left on the screen */
if (this->focused_widget && this->focused_widget - this->widget != widget_index) {
this->InvalidateWidget(this->focused_widget - this->widget);
}
this->focused_widget = &this->widget[widget_index];
}
}
/**
* Check if given widget is focused within this window
* @param widget_index : index of the widget in the window to check
* @return true if given widget is the focused window in this window
*/
inline bool IsWidgetFocused(byte widget_index) const
{
return this->focused_widget == &this->widget[widget_index];
}
/**
* Check if given widget has user input focus. This means that both the window
* has focus and that the given widget has focus within the window.
* @param widget_index : index of the widget in the window to check
* @return true if given widget is the focused window in this window and this window has focus
*/
inline bool IsWidgetGloballyFocused(byte widget_index) const
{
return _focused_window == this && IsWidgetFocused(widget_index);
}
/**
* Sets the lowered/raised status of a widget.
* @param widget_index index of this widget in the window
* @param lowered_stat status to use ie: lowered = true, raised = false
*/
inline void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
}
/**
* Invert the lowered/raised status of a widget.
* @param widget_index index of this widget in the window
*/
inline void ToggleWidgetLoweredState(byte widget_index)
{
assert(widget_index < this->widget_count);
ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
/**
* Marks a widget as lowered.
* @param widget_index index of this widget in the window
*/
inline void LowerWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, true);
}
/**
* Marks a widget as raised.
* @param widget_index index of this widget in the window
*/
inline void RaiseWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, false);
}
/**
* Gets the lowered state of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: lowered = true, raised= false
*/
inline bool IsWidgetLowered(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
/**
* Align widgets a and b next to each other.
* @param widget_index_a the left widget
* @param widget_index_b the right widget (fixed)
*/
inline void AlignWidgetRight(byte widget_index_a, byte widget_index_b)
{
assert(widget_index_a < this->widget_count);
assert(widget_index_b < this->widget_count);
int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left;
this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1;
this->widget[widget_index_a].left = this->widget[widget_index_a].right - w;
}
/**
* Get the width of a widget.
* @param widget_index the widget
* @return width of the widget
*/
inline int GetWidgetWidth(byte widget_index) const
{
assert(widget_index < this->widget_count);
return this->widget[widget_index].right - this->widget[widget_index].left + 1;
}
void HandleButtonClick(byte widget);
bool HasWidgetOfType(WidgetType widget_type) const;
void RaiseButtons();
@ -436,11 +618,6 @@ void GuiShowTooltips(StringID str, uint paramcount = 0, const uint64 params[] =
/* widget.cpp */
int GetWidgetFromPos(const Window *w, int x, int y);
/* window.cpp */
extern Window *_z_front_window;
extern Window *_z_back_window;
extern Window *_focused_window;
/** Iterate over all windows */
#define FOR_ALL_WINDOWS_FROM_BACK_FROM(w, start) for (w = start; w != NULL; w = w->z_front) if (w->window_class != WC_INVALID)
#define FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, start) for (w = start; w != NULL; w = w->z_back) if (w->window_class != WC_INVALID)
@ -480,201 +657,4 @@ void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);
/**
* Sets the enabled/disabled status of a widget.
* By default, widgets are enabled.
* On certain conditions, they have to be disabled.
* @param widget_index index of this widget in the window
* @param disab_stat status to use ie: disabled = true, enabled = false
*/
inline void Window::SetWidgetDisabledState(byte widget_index, bool disab_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
}
/**
* Sets a widget to disabled.
* @param widget_index index of this widget in the window
*/
inline void Window::DisableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, true);
}
/**
* Sets a widget to Enabled.
* @param widget_index index of this widget in the window
*/
inline void Window::EnableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, false);
}
/**
* Gets the enabled/disabled status of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: disabled = true, enabled = false
*/
inline bool Window::IsWidgetDisabled(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
}
/**
* Sets the hidden/shown status of a widget.
* By default, widgets are visible.
* On certain conditions, they have to be hidden.
* @param widget_index index of this widget in the window
* @param hidden_stat status to use ie. hidden = true, visible = false
*/
inline void Window::SetWidgetHiddenState(byte widget_index, bool hidden_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
}
/**
* Sets a widget hidden.
* @param widget_index index of this widget in the window
*/
inline void Window::HideWidget(byte widget_index)
{
SetWidgetHiddenState(widget_index, true);
}
/**
* Sets a widget visible.
* @param widget_index index of this widget in the window
*/
inline void Window::ShowWidget(byte widget_index)
{
SetWidgetHiddenState(widget_index, false);
}
/**
* Gets the visibility of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: hidden = true, visible = false
*/
inline bool Window::IsWidgetHidden(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
}
/**
* Set focus within this window to given widget. The function however don't
* change which window that has focus.
* @param widget_index : index of the widget in the window to set focus to
*/
inline void Window::SetFocusedWidget(byte widget_index)
{
if (widget_index < this->widget_count) {
/* Repaint the widget that loss focus. A focused edit box may else leave the caret left on the screen */
if (this->focused_widget && this->focused_widget - this->widget != widget_index) {
this->InvalidateWidget(this->focused_widget - this->widget);
}
this->focused_widget = &this->widget[widget_index];
}
}
/**
* Check if given widget has user input focus. This means that both the window
* has focus and that the given widget has focus within the window.
* @param widget_index : index of the widget in the window to check
* @return true if given widget is the focused window in this window and this window has focus
*/
inline bool Window::IsWidgetGloballyFocused(byte widget_index) const
{
return _focused_window == this && IsWidgetFocused(widget_index);
}
/**
* Check if given widget is focused within this window
* @param widget_index : index of the widget in the window to check
* @return true if given widget is the focused window in this window
*/
inline bool Window::IsWidgetFocused(byte widget_index) const
{
return this->focused_widget == &this->widget[widget_index];
}
/**
* Sets the lowered/raised status of a widget.
* @param widget_index index of this widget in the window
* @param lowered_stat status to use ie: lowered = true, raised = false
*/
inline void Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
}
/**
* Invert the lowered/raised status of a widget.
* @param widget_index index of this widget in the window
*/
inline void Window::ToggleWidgetLoweredState(byte widget_index)
{
assert(widget_index < this->widget_count);
ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
/**
* Marks a widget as lowered.
* @param widget_index index of this widget in the window
*/
inline void Window::LowerWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, true);
}
/**
* Marks a widget as raised.
* @param widget_index index of this widget in the window
*/
inline void Window::RaiseWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, false);
}
/**
* Gets the lowered state of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: lowered = true, raised= false
*/
inline bool Window::IsWidgetLowered(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
/**
* Align widgets a and b next to each other.
* @param widget_index_a the left widget
* @param widget_index_b the right widget (fixed)
*/
inline void Window::AlignWidgetRight(byte widget_index_a, byte widget_index_b)
{
assert(widget_index_a < this->widget_count);
assert(widget_index_b < this->widget_count);
int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left;
this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1;
this->widget[widget_index_a].left = this->widget[widget_index_a].right - w;
}
/**
* Get the width of a widget.
* @param widget_index the widget
* @return width of the widget
*/
inline int Window::GetWidgetWidth(byte widget_index) const
{
assert(widget_index < this->widget_count);
return this->widget[widget_index].right - this->widget[widget_index].left + 1;
}
#endif /* WINDOW_GUI_H */

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