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@ -836,6 +836,9 @@ static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc)
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return apc->entry_points[dir];
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}
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static void MaybeCrashAirplane(Aircraft *v);
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/**
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* Controls the movement of an aircraft. This function actually moves the vehicle
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* on the map and takes care of minor things like sound playback.
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@ -967,6 +970,11 @@ static bool AircraftController(Aircraft *v)
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return false;
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}
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if (amd->flag & AMED_BRAKE && v->cur_speed > SPEED_LIMIT_TAXI * _settings_game.vehicle.plane_speed) {
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MaybeCrashAirplane(v);
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if ((v->vehstatus & VS_CRASHED) != 0) return false;
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}
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uint speed_limit = SPEED_LIMIT_TAXI;
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bool hard_limit = true;
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@ -1293,7 +1301,7 @@ static void MaybeCrashAirplane(Aircraft *v)
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prob = 0x10000 / 20;
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}
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if (GB(Random(), 0, 16) > prob) return;
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if (GB(Random(), 0, 22) > prob) return;
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/* Crash the airplane. Remove all goods stored at the station. */
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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@ -1336,7 +1344,6 @@ static void AircraftLandAirplane(Aircraft *v)
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if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) {
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SndPlayVehicleFx(SND_17_SKID_PLANE, v);
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}
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MaybeCrashAirplane(v);
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}
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