(svn r5033) -CodeChange: [YAPF] RoadFindPathToStop() can now use YAPF for multistop handling.

pull/155/head
KUDr 18 years ago
parent af9f81b6a8
commit af1b942906

@ -1149,14 +1149,26 @@ found_best_track:;
static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
{
NPFFindStationOrTileData fstd;
byte trackdir = GetVehicleTrackdir(v);
assert(trackdir != 0xFF);
uint dist = UINT_MAX;
if (_patches.yapf.road_use_yapf) {
// use YAPF
dist = YapfRoadVehDistanceToTile(v, tile);
} else {
// use NPF
NPFFindStationOrTileData fstd;
byte trackdir = GetVehicleTrackdir(v);
uint dist = UINT_MAX;
assert(trackdir != 0xFF);
fstd.dest_coords = tile;
fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
fstd.dest_coords = tile;
fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
// change units from NPF_TILE_LENGTH to # of tiles
if (dist != UINT_MAX)
dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
}
return dist;
}
typedef struct RoadDriveEntry {
@ -1652,7 +1664,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
DEBUG(ms, 4) (" ---- stop 0x%X is not reachable, not treating further", rs->xy);
continue;
}
badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist / NPF_TILE_LENGTH;
badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;
DEBUG(ms, 4) (" ---- stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
DEBUG(ms, 4) (" ---- Distance is %u", dist);

@ -13,12 +13,12 @@ struct CFollowTrackT : public FollowTrack_t
{
CPerformanceTimer* m_pPerf;
FORCEINLINE CFollowTrackT(Vehicle* v = NULL, CPerformanceTimer* pPerf = NULL)
FORCEINLINE CFollowTrackT(const Vehicle* v = NULL, CPerformanceTimer* pPerf = NULL)
{
Init(v, pPerf);
}
FORCEINLINE void Init(Vehicle* v, CPerformanceTimer* pPerf)
FORCEINLINE void Init(const Vehicle* v, CPerformanceTimer* pPerf)
{
assert(!IsRailTT() || (v != NULL && v->type == VEH_Train));
m_veh = v;

@ -9,6 +9,8 @@ Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir,
Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile);
Depot* YapfFindNearestRoadDepot(const Vehicle *v);
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
@ -27,7 +29,7 @@ extern int _aystar_stats_closed_size;
/** Base struct for track followers. */
typedef struct FollowTrack_t
{
Vehicle* m_veh;
const Vehicle* m_veh;
TileIndex m_old_tile;
Trackdir m_old_td;
TileIndex m_new_tile;

@ -57,7 +57,7 @@ protected:
Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
const YapfSettings *m_settings; ///< current settings (_patches.yapf)
int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up
Vehicle* m_veh; ///< vehicle that we are trying to drive
const Vehicle* m_veh; ///< vehicle that we are trying to drive
int m_stats_cost_calcs; ///< stats - how many node's costs were calculated
int m_stats_cache_hits; ///< stats - how many node's costs were reused from cache
@ -111,7 +111,7 @@ public:
- or the open list is empty (no route to destination).
- or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
@return true if the path was found */
inline bool FindPath(Vehicle* v)
inline bool FindPath(const Vehicle* v)
{
m_veh = v;
@ -271,7 +271,7 @@ public:
m_nodes.InsertOpenNode(n);
}
Vehicle* GetVehicle() const {return m_veh;}
const Vehicle* GetVehicle() const {return m_veh;}
// methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT)

@ -152,7 +152,7 @@ public:
int first_tile_cost = 0;
int segment_cost = 0;
int extra_cost = 0;
Vehicle* v = Yapf().GetVehicle();
const Vehicle* v = Yapf().GetVehicle();
// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
TileIndex prev_tile = (n.m_parent != NULL) ? n.m_parent->GetLastTile() : INVALID_TILE;

@ -97,7 +97,7 @@ public:
// add min/max speed penalties
int min_speed = 0;
int max_speed = F.GetSpeedLimit(&min_speed);
Vehicle* v = Yapf().GetVehicle();
const Vehicle* v = Yapf().GetVehicle();
if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
@ -287,6 +287,46 @@ public:
return next_trackdir;
}
static uint stDistanceToTile(const Vehicle *v, TileIndex tile)
{
Tpf pf;
return pf.DistanceToTile(v, tile);
}
FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile)
{
// handle special case - when current tile is the destination tile
if (dst_tile == v->tile) {
// distance is zero in this case
return 0;
}
// set origin (tile, trackdir)
TileIndex src_tile = v->tile;
Trackdir src_td = GetVehicleTrackdir(v);
Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
// set destination tile, trackdir
// get available trackdirs on the destination tile
uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD);
TrackdirBits dst_td_bits = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
Yapf().SetDestination(dst_tile, dst_td_bits);
// find the best path
Yapf().FindPath(v);
// if path not found - return distance = UINT_MAX
uint dist = UINT_MAX;
Node* pNode = &Yapf().GetBestNode();
if (pNode != NULL) {
// path was found or at least suggested
// get the path cost estimate
dist = pNode->GetCostEstimate();
}
return dist;
}
static Depot* stFindNearestDepot(Vehicle* v, TileIndex tile, Trackdir td)
{
Tpf pf;
@ -349,6 +389,25 @@ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
return td_ret;
}
uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
{
// default is YAPF type 2
typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
// check if non-default YAPF type should be used
if (_patches.yapf.disable_node_optimization)
pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
// measure distance in YAPF units
uint dist = pfnDistanceToTile(v, tile);
// convert distance to tiles
if (dist != UINT_MAX)
dist = (dist + 10 - 1) / 10; // TODO: change road YAPF unit from 10 to YAPF_TILE_LENGTH
return dist;
}
Depot* YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;

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