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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r27187) -Fix: Code style.
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@ -970,7 +970,7 @@ struct AIDebugWindow : public Window {
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static const int top_offset; ///< Offset of the text at the top of the WID_AID_LOG_PANEL.
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static const int top_offset; ///< Offset of the text at the top of the WID_AID_LOG_PANEL.
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static const int bottom_offset; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL.
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static const int bottom_offset; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL.
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static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
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static const uint MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
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static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged.
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static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged.
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int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick.
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int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick.
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@ -536,8 +536,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
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aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
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aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL));
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uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
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unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL));
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uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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@ -553,8 +553,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
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/* Draw shadow for medium size */
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/* Draw shadow for medium size */
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if (this->fs == FS_NORMAL && !aa) {
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if (this->fs == FS_NORMAL && !aa) {
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for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
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for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
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for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
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for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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@ -563,8 +563,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
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}
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}
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}
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}
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for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
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for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
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for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
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for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[x + y * sprite.width].m = FACE_COLOUR;
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sprite.data[x + y * sprite.width].m = FACE_COLOUR;
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sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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@ -635,7 +635,7 @@ static char *MakeCzechTownName(char *buf, const char *last, uint32 seed)
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choose = _name_czech_subst_full[stem].choose;
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choose = _name_czech_subst_full[stem].choose;
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allow = _name_czech_subst_full[stem].allow;
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allow = _name_czech_subst_full[stem].allow;
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} else {
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} else {
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unsigned int map[lengthof(_name_czech_subst_ending)];
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uint map[lengthof(_name_czech_subst_ending)];
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int ending_start = -1, ending_stop = -1;
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int ending_start = -1, ending_stop = -1;
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/* Load the substantive */
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/* Load the substantive */
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