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@ -831,6 +831,8 @@ static void CreateDesertOrRainForest()
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for (TileIndex tile = 0; tile != MapSize(); ++tile) {
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if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if (!IsValidTile(tile)) continue;
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for (data = _make_desert_or_rainforest_data;
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data != endof(_make_desert_or_rainforest_data); ++data) {
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TileIndex t = AddTileIndexDiffCWrap(tile, *data);
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@ -849,6 +851,8 @@ static void CreateDesertOrRainForest()
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for (TileIndex tile = 0; tile != MapSize(); ++tile) {
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if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if (!IsValidTile(tile)) continue;
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for (data = _make_desert_or_rainforest_data;
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data != endof(_make_desert_or_rainforest_data); ++data) {
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TileIndex t = AddTileIndexDiffCWrap(tile, *data);
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