(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick

pull/155/head
rubidium 14 years ago
parent 1b960621f4
commit ad66d8e717

@ -1204,8 +1204,6 @@ void StateGameLoop()
CallWindowTickEvent();
NewsLoop();
} else {
CheckCaches();
if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
/* Save the desync savegame if needed. */
char name[MAX_PATH];
@ -1213,6 +1211,8 @@ void StateGameLoop()
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
}
CheckCaches();
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */
CompanyID old_company = _current_company;

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