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(svn r23302) -Add: [NoAI] AITown::GetCargoGoal and AITown::GetGrowthRate to query statistics about a town regarding its growing
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@ -249,6 +249,7 @@ void AIInstance::RegisterAPI()
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SQAITileList_IndustryProducing_Register(this->engine);
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SQAITileList_StationType_Register(this->engine);
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SQAITown_Register(this->engine);
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SQAITownEffectList_Register(this->engine);
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SQAITownList_Register(this->engine);
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SQAITunnel_Register(this->engine);
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SQAIVehicle_Register(this->engine);
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@ -35,6 +35,8 @@
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* \li AIOrder::GetOrderRefit
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* \li AIOrder::IsRefitOrder
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* \li AIOrder::SetOrderRefit
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* \li AITown::GetCargoGoal
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* \li AITown::GetGrowthRate
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* \li AITown::GetLastMonthReceived
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* \li AITown::GetTownAuthority
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* \li AIVehicle::ERR_VEHICLE_TOO_LONG in case vehicle length limit is reached
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@ -18,6 +18,7 @@
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#include "../../strings_func.h"
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#include "../../company_func.h"
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#include "../../station_base.h"
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#include "../../landscape.h"
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#include "table/strings.h"
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/* static */ int32 AITown::GetTownCount()
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@ -102,6 +103,35 @@
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return t->received[towneffect_id].old_act;
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}
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/* static */ uint32 AITown::GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id)
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{
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if (!IsValidTown(town_id)) return -1;
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if (!AICargo::IsValidTownEffect(towneffect_id)) return -1;
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const Town *t = ::Town::Get(town_id);
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switch (t->goal[towneffect_id]) {
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case TOWN_GROWTH_WINTER:
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if (TileHeight(t->xy) >= GetSnowLine() && t->population > 90) return 1;
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return 0;
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case TOWN_GROWTH_DESERT:
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if (GetTropicZone(t->xy) == TROPICZONE_DESERT && t->population > 60) return 1;
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return 0;
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default: return t->goal[towneffect_id];
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}
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}
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/* static */ int32 AITown::GetGrowthRate(TownID town_id)
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{
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if (!IsValidTown(town_id)) return false;
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const Town *t = ::Town::Get(town_id);
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return (t->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS;
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}
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/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
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{
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return AIMap::DistanceManhattan(tile, GetLocation(town_id));
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@ -186,6 +186,28 @@ public:
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*/
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static int32 GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id);
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/**
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* Get the amount of cargo that needs to be delivered (per TownEffect) for a
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* town to grow. All goals need to be reached before a town will grow.
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* @param town_id The index of the town.
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* @param towneffect_id The index of the towneffect.
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* @pre IsValidTown(town_id).
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* @pre AICargo::IsValidTownEffect(cargo_id).
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* @return The goal of the cargo.
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* @note Goals can change over time. For example with a changing snowline, or
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* with a growing town.
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*/
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static uint32 GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id);
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/**
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* Get the amount of days between town growth.
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* @param town_id The index of the town.
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* @pre IsValidTown(town_id).
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* @return True if the action succeeded.
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* @note This function does not indicate when it will grow next. It only tells you the time between growths.
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*/
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static int32 GetGrowthRate(TownID town_id);
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/**
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* Get the manhattan distance from the tile to the AITown::GetLocation()
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* of the town.
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@ -70,6 +70,8 @@ void SQAITown_Register(Squirrel *engine)
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SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthSupplied, "GetLastMonthSupplied", 3, ".ii");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthTransportedPercentage, "GetLastMonthTransportedPercentage", 3, ".ii");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthReceived, "GetLastMonthReceived", 3, ".ii");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetCargoGoal, "GetCargoGoal", 3, ".ii");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetGrowthRate, "GetGrowthRate", 2, ".i");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, ".ii");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, ".ii");
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SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, ".ii");
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@ -20,3 +20,10 @@ AITownList::AITownList()
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this->AddItem(t->index);
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}
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}
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AITownEffectList::AITownEffectList()
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{
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for (int i = TE_BEGIN; i < TE_END; i++) {
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this->AddItem(i);
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}
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}
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@ -23,4 +23,13 @@ public:
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AITownList();
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};
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/**
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* Creates a list of all TownEffects known in the game.
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* @ingroup AIList
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*/
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class AITownEffectList : public AIList {
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public:
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AITownEffectList();
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};
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#endif /* AI_TOWNLIST_HPP */
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@ -30,3 +30,23 @@ void SQAITownList_Register(Squirrel *engine)
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SQAITownList.PostRegister(engine);
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}
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namespace SQConvert {
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/* Allow AITownEffectList to be used as Squirrel parameter */
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template <> inline AITownEffectList *GetParam(ForceType<AITownEffectList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITownEffectList *)instance; }
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template <> inline AITownEffectList &GetParam(ForceType<AITownEffectList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownEffectList *)instance; }
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template <> inline const AITownEffectList *GetParam(ForceType<const AITownEffectList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITownEffectList *)instance; }
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template <> inline const AITownEffectList &GetParam(ForceType<const AITownEffectList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownEffectList *)instance; }
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template <> inline int Return<AITownEffectList *>(HSQUIRRELVM vm, AITownEffectList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITownEffectList", res, NULL, DefSQDestructorCallback<AITownEffectList>); return 1; }
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} // namespace SQConvert
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template <> const char *GetClassName<AITownEffectList>() { return "AITownEffectList"; }
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void SQAITownEffectList_Register(Squirrel *engine)
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{
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DefSQClass <AITownEffectList> SQAITownEffectList("AITownEffectList");
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SQAITownEffectList.PreRegister(engine, "AIList");
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SQAITownEffectList.AddConstructor<void (AITownEffectList::*)(), 1>(engine, "x");
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SQAITownEffectList.PostRegister(engine);
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}
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