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@ -567,8 +567,7 @@ static void CDECL HandleCrash(int signum)
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const char *abort_reason = CrashLog::GetAbortCrashlogReason();
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if (abort_reason != NULL) {
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printf("A serious fault condition occurred in the game. The game will shut down.\n");
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printf(abort_reason);
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printf("A serious fault condition occurred in the game. The game will shut down.\n%s", abort_reason);
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abort();
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}
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