Always allow buoys under bridges

pull/117/head
Jonathan G Rennison 5 years ago
parent 252a690ac4
commit acc946f505

@ -435,6 +435,10 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
break;
}
case STATION_BUOY:
/* Buoys are always allowed */
break;
default:
if (!_settings_game.construction.allow_stations_under_bridges) {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@ -542,6 +546,10 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
break;
}
case STATION_BUOY:
/* Buoys are always allowed */
break;
default:
if (!_settings_game.construction.allow_stations_under_bridges) goto not_valid_below;
break;

@ -298,7 +298,6 @@ CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint
CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
if (IsBridgeAbove(tile) && !_settings_game.construction.allow_stations_under_bridges) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);

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