Doc: Prepare for 13.0-beta1 release

pull/451/head
Michael Lutz 2 years ago
parent b9635c4712
commit ac7780af96

@ -1,3 +1,88 @@
13.0-beta1 (2022-10-31)
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Feature: Airport construction GUI displays infrastructure cost (#10094)
Feature: Purchase land multiple tiles at a time (#10027)
Feature: Add sticky pin & shade widgets to Object Selection UI panel (#10019, #10020)
Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064)
Feature: Alternative linkgraph colour schemes (#9866)
Feature: Allow Shift+Insert as paste in edit box (#9836)
Feature: Setting to make the local town authority rubber-stamp all actions (#9833)
Feature: Add/extend console commands to enable screenshot automation (#9771)
Feature: [Linkgraph] Show a tooltip with statistics when hovering a link (#9760)
Feature: Build objects by area (#9709)
Feature: Add setting to hide news about competitors vehicle crash (#9653)
Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639)
Feature: Wide rivers on map generation (#9628)
Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930)
Add: Command line option to skip NewGRF scanning (#9879)
Add: Show video driver name in Game Options window (#9872)
Add: [NewGRF] Map seed as global variable (#9834)
Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798)
Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795)
Update: To all the friends we have lost and those we have gained (#10000)
Change: Use the Simulation subcategory to openttd.desktop (#10015)
Change: Constantly update destination of 'any depot' orders (#9959)
Change: Use an indent, not a dash, to list train capacity (#9887)
Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863)
Change: Don't pay Property Maintenance on stations when Infrastructure Maintenance is disabled (#9828)
Change: Improved layout of the finance window (#9827)
Change: [Admin] Bump admin port protocol due to command changes (#9754)
Change: Suppress vehicle age warnings for stopped vehicles (#9718)
Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544)
Change: Deliver cargo to the closest industry first (#9536)
Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098)
Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075)
Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060)
Fix: Reduce framerate overhead in Train::Tick (#10055)
Fix: Only open scenario editor date query once (#10050)
Fix #10048: Don't relocate company HQ on the same exact location (#10049)
Fix #10038: Missing upper bounds check when loading custom playlists (#10039)
Fix: Wrong string used to determine size of zoomed out station sign (#10036)
Fix: Disable "turn around" button for other companies' road vehicles (#10033)
Fix: Online Players list mouse hover behaviour (#10031)
Fix: [NewGRF] Weirdness of new stations (#10017)
Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014)
Fix: Incorrect player name in online players window (#10013)
Fix #8099: News window zoom level fixes (#10005)
Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992)
Fix #9989: £0 Net Profit is neither negative nor positive (#9991)
Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988)
Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982)
Fix #9935: Use more selectivity when building SSE specific code (#9980)
Fix #9940: Print debuglevel parse errors to console when changed from console (#9979)
Fix #9977: Clearing the console with a large number of lines could cause a crash (#9978)
Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975)
Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967)
Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955)
Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952)
Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950)
Fix #9937: Station industries_near incorrect after removing part moved sign (#9938)
Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934)
Fix #9363: Rebuild client list on reinit event (#9929)
Fix #9925: Industry tile layout validation for layouts of only one tile (#9926)
Fix #9918: Reset industy last production year on scenario start (#9920)
Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917)
Fix: List a max of four share owners instead of three (#9905)
Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902)
Fix #9869: Remove docking tile when doing a clear square (#9898)
Fix: New player companies use favorite manager face, if saved (#9895)
Fix: Towns don't build parallel, redundant bridges (#9891)
Fix #9712: Cap town bridge length at original 11-tile limit (#9890)
Fix #9883: Show cost/income float over end tile of rail or road construction (#9889)
Fix #9870: Don't update infrastructure totals when overbuilding object on canal (#9888)
Fix #9877: GS could trigger 'Cost: £0' cost message (#9878)
Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873)
Fix #9867: Industry::stations_near not filled at industry creation (#9868)
Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855)
Fix #6544: Don't join AI company when loading network game in singleplayer (#9794)
Fix: Company values do not properly account for shares (#9770)
Fix #9546: Crash when no industries are present in game (#9726)
Fix #9708: [Linkgraph] Don't assume vehicles have a non-zero max speed (#9693)
Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693)
Fix #8797: Use logical rail length when placing signals (#9652)
Cleanup: [NewGRF] Remove unused flag sprites (#10052)
12.2 (2022-04-02)
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Feature: Remember the last-used signal between games (#9792)

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