Maintain free list for text effect entries

pull/104/head
Jonathan G Rennison 5 years ago
parent 627cdf83eb
commit ac5139343a

@ -20,6 +20,9 @@
#include "safeguards.h"
static std::vector<struct TextEffect> _text_effects; ///< Text effects are stored there
static TextEffectID _free_text_effect = 0;
/** Container for all information about a text effect */
struct TextEffect : public ViewportSign {
uint64 params_1; ///< DParam parameter
@ -34,21 +37,23 @@ struct TextEffect : public ViewportSign {
this->MarkDirty();
this->width_normal = 0;
this->string_id = INVALID_STRING_ID;
this->params_1 = _free_text_effect;
_free_text_effect = this - _text_effects.data();
}
};
static std::vector<struct TextEffect> _text_effects; ///< Text effects are stored there
/* Text Effects */
TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, TextEffectMode mode)
{
if (_game_mode == GM_MENU) return INVALID_TE_ID;
TextEffectID i;
for (i = 0; i < _text_effects.size(); i++) {
if (_text_effects[i].string_id == INVALID_STRING_ID) break;
TextEffectID i = _free_text_effect;
if (i == _text_effects.size()) {
_text_effects.emplace_back();
_free_text_effect++;
} else {
_free_text_effect = _text_effects[i].params_1;
}
if (i == _text_effects.size()) _text_effects.emplace_back();
TextEffect &te = _text_effects[i];
@ -109,6 +114,7 @@ void InitTextEffects()
{
_text_effects.clear();
_text_effects.shrink_to_fit();
_free_text_effect = 0;
}
void DrawTextEffects(DrawPixelInfo *dpi)

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