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(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
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@ -26,6 +26,9 @@
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#include "ai_info.hpp"
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#include "ai_instance.hpp"
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/* Manually include the Text glue. */
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#include "../script/api/template/template_text.hpp.sq"
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/* Convert all AI related classes to Squirrel data.
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* Note: this line is a marker in squirrel_export.sh. Do not change! */
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#include "../script/api/ai/ai_accounting.hpp.sq"
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@ -69,7 +72,6 @@
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#include "../script/api/ai/ai_subsidy.hpp.sq"
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#include "../script/api/ai/ai_subsidylist.hpp.sq"
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#include "../script/api/ai/ai_testmode.hpp.sq"
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#include "../script/api/ai/ai_text.hpp.sq"
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#include "../script/api/ai/ai_tile.hpp.sq"
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#include "../script/api/ai/ai_tilelist.hpp.sq"
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#include "../script/api/ai/ai_town.hpp.sq"
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@ -172,7 +174,6 @@ void AIInstance::RegisterAPI()
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SQAISubsidy_Register(this->engine);
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SQAISubsidyList_Register(this->engine);
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SQAITestMode_Register(this->engine);
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SQAIText_Register(this->engine);
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SQAITile_Register(this->engine);
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SQAITileList_Register(this->engine);
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SQAITileList_IndustryAccepting_Register(this->engine);
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@ -1,31 +0,0 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_text.hpp"
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#include "../template/template_text.hpp.sq"
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template <> const char *GetClassName<ScriptText, ST_AI>() { return "AIText"; }
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void SQAIText_Register(Squirrel *engine)
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{
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DefSQClass<ScriptText, ST_AI> SQAIText("AIText");
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SQAIText.PreRegister(engine);
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SQAIText.AddSQAdvancedConstructor(engine);
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SQAIText.DefSQConst(engine, ScriptText::SCRIPT_TEXT_MAX_PARAMETERS, "SCRIPT_TEXT_MAX_PARAMETERS");
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SQAIText.DefSQAdvancedMethod(engine, &ScriptText::_set, "_set");
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SQAIText.DefSQAdvancedMethod(engine, &ScriptText::SetParam, "SetParam");
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SQAIText.DefSQAdvancedMethod(engine, &ScriptText::AddParam, "AddParam");
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SQAIText.PostRegister(engine);
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}
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@ -65,7 +65,7 @@ private:
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* can directly give those arguments to the ScriptText constructor, like this:
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* \code local text = ScriptText(ScriptText.STR_NEWS, 1); \endcode
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*
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* @api ai game
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* @api game
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*/
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class ScriptText : public Text , public ZeroedMemoryAllocator {
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public:
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@ -106,7 +106,7 @@ functions=``
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echo "
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{ }
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/.hpp.sq/ { next }
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/.hpp.sq/ { if (match(\$0, \"template\")) print \$0; next }
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/SQ${apiuc}Controller_Register/ { print \$0; next }
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/SQ${apiuc}.*_Register/ { next }
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