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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG instead of printf and the
verb is build/built/built not build/*/build or build/*/builded.
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@ -166,7 +166,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
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PathFinderInfo->position++;
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// TODO: problems!
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if (CmdFailed(cost)) {
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DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!");
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DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
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return 0;
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}
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return cost;
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@ -177,7 +177,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
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PathFinderInfo->position++;
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// TODO: problems!
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if (CmdFailed(cost)) {
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DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!");
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DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
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return 0;
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}
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return cost;
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@ -201,7 +201,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
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// Currently, we ignore CMD_ERRORs!
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if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) {
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// Problem.. let's just abort it all!
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DEBUG(ai,0)("Darn, the route could not be builded.. aborting!");
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DEBUG(ai,0)("Darn, the route could not be built.. aborting!");
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p->ainew.state = AI_STATE_NOTHING;
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return 0;
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}
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@ -993,7 +993,7 @@ static void AiNew_State_BuildStation(Player *p)
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p->ainew.state = AI_STATE_BUILD_PATH;
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}
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if (CmdFailed(res)) {
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DEBUG(ai,0)("[AiNew - BuildStation] Strange but true... station can not be build!");
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DEBUG(ai,0)("[AiNew - BuildStation] Strange but true... station can not be built!");
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p->ainew.state = AI_STATE_NOTHING;
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// If the first station _was_ build, destroy it
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if (p->ainew.temp != 0)
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@ -1122,7 +1122,7 @@ static void AiNew_State_BuildDepot(Player *p)
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res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC);
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if (CmdFailed(res)) {
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DEBUG(ai,0)("[AiNew - BuildDepot] Strange but true... depot can not be build!");
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DEBUG(ai,0)("[AiNew - BuildDepot] Strange but true... depot can not be built!");
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p->ainew.state = AI_STATE_NOTHING;
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return;
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}
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@ -641,7 +641,7 @@ static void StartScenario(void)
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// invalid type
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if (_file_to_saveload.mode == SL_INVALID) {
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printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
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DEBUG(misc, 0) ("[Sl] Savegame is obsolete or invalid format: %s", _file_to_saveload.name);
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ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
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_game_mode = GM_MENU;
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return;
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@ -1655,7 +1655,7 @@ make_red:
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ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
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ssd->cur_stack++;
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} else {
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printf("NUM_SSD_STACK too small\n"); /// @todo WTF is this???
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DEBUG(misc, 0) ("NUM_SSD_STACK too small"); /// @todo WTF is this???
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}
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}
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@ -1629,7 +1629,7 @@ int GetSavegameType(char *file)
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f = fopen(file, "rb");
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if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
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printf("Savegame is obsolete or invalid format.\n");
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DEBUG(misc, 0) ("[Sl] Savegame is obsolete or invalid format");
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mode = SL_LOAD; // don't try to get filename, just show name as it is written
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} else {
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// see if we have any loader for this type.
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@ -296,8 +296,8 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
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#if 0
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printf("scancode character pressed %d\n", sym->scancode);
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printf("unicode character pressed %d\n", sym->unicode);
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DEBUG(driver, 0) ("scancode character pressed %d", sym->scancode);
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DEBUG(driver, 0) ("unicode character pressed %d", sym->unicode);
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#endif
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return (key << 16) + sym->unicode;
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}
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@ -153,7 +153,7 @@ protected:
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// some statistics
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if (last_date != _date) {
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last_date = _date;
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DEBUG(yapf, 1)("pf time today:%5d ms\n", _total_pf_time_us / 1000);
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DEBUG(yapf, 1) ("pf time today:%5d ms", _total_pf_time_us / 1000);
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_total_pf_time_us = 0;
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}
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