(svn r18150) -Codechange: make the horizontal scrollbar scroll in the opposite direction with RTL

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 673ebe0518
commit abe1c6f3c7

@ -30,30 +30,35 @@ static const char *DOWNARROW = "\xEE\x8A\xAA"; ///< String containing a downward
* @param sb Scrollbar list data
* @param top Top position of the scrollbar (top position of the up-button)
* @param bottom Bottom position of the scrollbar (bottom position of the down-button)
* @param horizontal Whether the scrollbar is horizontal or not
* @return A Point, with x containing the top coordinate of the draggable part, and
* y containing the bottom coordinate of the draggable part
*/
static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)
static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom, bool horizontal)
{
Point pt;
int height, count, pos, cap;
/* Base for reversion */
int rev_base = top + bottom;
top += 10; // top points to just below the up-button
bottom -= 9; // bottom points to top of the down-button
height = (bottom - top);
pos = sb->GetPosition();
count = sb->GetCount();
cap = sb->GetCapacity();
int height = (bottom - top);
int pos = sb->GetPosition();
int count = sb->GetCount();
int cap = sb->GetCapacity();
if (count != 0) top += height * pos / count;
if (cap > count) cap = count;
if (count != 0) bottom -= (count - pos - cap) * height / count;
pt.x = top;
pt.y = bottom - 1;
Point pt;
if (horizontal && _dynlang.text_dir == TD_RTL) {
pt.x = rev_base - (bottom - 1);
pt.y = rev_base - top;
} else {
pt.x = top;
pt.y = bottom - 1;
}
return pt;
}
@ -70,6 +75,7 @@ static void ScrollbarClickPositioning(Window *w, WidgetType wtp, int x, int y, i
{
int pos;
Scrollbar *sb;
bool rtl = false;
switch (wtp) {
case WWT_SCROLLBAR:
@ -88,12 +94,13 @@ static void ScrollbarClickPositioning(Window *w, WidgetType wtp, int x, int y, i
sb = &w->vscroll2;
break;
case WWT_HSCROLLBAR:
case WWT_HSCROLLBAR:
/* horizontal scroller */
w->flags4 &= ~WF_SCROLL2;
w->flags4 |= WF_HSCROLL;
pos = x;
sb = &w->hscroll;
rtl = _dynlang.text_dir == TD_RTL;
break;
default: NOT_REACHED();
@ -103,7 +110,7 @@ static void ScrollbarClickPositioning(Window *w, WidgetType wtp, int x, int y, i
w->flags4 |= WF_SCROLL_UP;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
sb->UpdatePosition(-1);
sb->UpdatePosition(rtl ? 1 : -1);
}
_left_button_clicked = false;
} else if (pos >= ma - 10) {
@ -112,16 +119,16 @@ static void ScrollbarClickPositioning(Window *w, WidgetType wtp, int x, int y, i
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
sb->UpdatePosition(1);
sb->UpdatePosition(rtl ? -1 : 1);
}
_left_button_clicked = false;
} else {
Point pt = HandleScrollbarHittest(sb, mi, ma);
Point pt = HandleScrollbarHittest(sb, mi, ma, wtp == WWT_HSCROLLBAR);
if (pos < pt.x) {
sb->UpdatePosition(-sb->GetCapacity());
sb->UpdatePosition(rtl ? sb->GetCapacity() : -sb->GetCapacity());
} else if (pos > pt.y) {
sb->UpdatePosition(sb->GetCapacity());
sb->UpdatePosition(rtl ? -sb->GetCapacity() : sb->GetCapacity());
} else {
_scrollbar_start_pos = pt.x - mi - 9;
_scrollbar_size = ma - mi - 23;
@ -158,7 +165,7 @@ void ScrollbarClickHandler(Window *w, const NWidgetCore *nw, int x, int y)
ma = nw->pos_y + nw->current_y;
break;
case WWT_HSCROLLBAR:
case WWT_HSCROLLBAR:
/* horizontal scroller */
mi = nw->pos_x;
ma = nw->pos_x + nw->current_x;
@ -357,7 +364,7 @@ static inline void DrawVerticalScrollbar(const Rect &r, Colours colour, bool up_
GfxFillRect(r.left + 7, r.top + 10, r.left + 7, r.bottom - 10, c1);
GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
Point pt = HandleScrollbarHittest(scrollbar, r.top, r.bottom);
Point pt = HandleScrollbarHittest(scrollbar, r.top, r.bottom, false);
DrawFrameRect(r.left, pt.x, r.right, pt.y, colour, bar_dragged ? FR_LOWERED : FR_NONE);
}
@ -392,7 +399,7 @@ static inline void DrawHorizontalScrollbar(const Rect &r, Colours colour, bool l
GfxFillRect(r.left + 10, r.top + 8, r.right - 10, r.top + 8, c2);
/* draw actual scrollbar */
Point pt = HandleScrollbarHittest(scrollbar, r.left, r.right);
Point pt = HandleScrollbarHittest(scrollbar, r.left, r.right, true);
DrawFrameRect(pt.x, r.top, pt.y, r.bottom, colour, bar_dragged ? FR_LOWERED : FR_NONE);
}

@ -1676,10 +1676,12 @@ static bool HandleScrollbarScrolling()
int i;
Scrollbar *sb;
bool rtl = false;
if (w->flags4 & WF_HSCROLL) {
sb = &w->hscroll;
i = _cursor.pos.x - _cursorpos_drag_start.x;
rtl = _dynlang.text_dir == TD_RTL;
} else if (w->flags4 & WF_SCROLL2) {
sb = &w->vscroll2;
i = _cursor.pos.y - _cursorpos_drag_start.y;
@ -1690,6 +1692,7 @@ static bool HandleScrollbarScrolling()
/* Find the item we want to move to and make sure it's inside bounds. */
int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity()));
if (rtl) pos = sb->GetCount() - sb->GetCapacity() - pos;
if (pos != sb->GetPosition()) {
sb->SetPosition(pos);
w->SetDirty();

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