(svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well.

pull/155/head
peter1138 10 years ago
parent 660a95e5d2
commit aa6fdf6f13

@ -18,6 +18,7 @@
#include "strings_func.h"
#include "zoom_type.h"
#include "gfx_layout.h"
#include "zoom_func.h"
#include "table/sprites.h"
#include "table/control_codes.h"
@ -80,6 +81,7 @@ public:
virtual void ClearFontCache();
virtual const Sprite *GetGlyph(GlyphID key);
virtual uint GetGlyphWidth(GlyphID key);
virtual int GetHeight() const;
virtual bool GetDrawGlyphShadow();
virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return NULL; }
@ -184,6 +186,11 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key)
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL) : 0;
}
int SpriteFontCache::GetHeight() const
{
return UnScaleByZoom(4 * this->height, ZOOM_LVL_GUI);
}
bool SpriteFontCache::GetDrawGlyphShadow()
{
return false;

@ -44,7 +44,7 @@ public:
* Get the height of the font.
* @return The height of the font.
*/
inline int GetHeight() const { return this->height; }
virtual int GetHeight() const { return this->height; }
/**
* Get the ascender value of the font.

@ -1139,6 +1139,7 @@ void LoadStringWidthTable(bool monospace)
}
}
ClearFontCache();
ReInitAllWindows();
}

@ -1066,14 +1066,14 @@ static bool InvalidateVehTimetableWindow(int32 p1)
static bool ZoomMinMaxChanged(int32 p1)
{
extern void ConstrainAllViewportsZoom();
ConstrainAllViewportsZoom();
GfxClearSpriteCache();
if (_settings_client.gui.zoom_min > _gui_zoom) {
/* Restrict GUI zoom if it is no longer available. */
_gui_zoom = _settings_client.gui.zoom_min;
UpdateCursorSize();
ReInitAllWindows();
LoadStringWidthTable();
}
ConstrainAllViewportsZoom();
GfxClearSpriteCache();
return true;
}

@ -528,9 +528,10 @@ struct GameOptionsWindow : Window {
break;
case WID_GO_GUI_ZOOM_DROPDOWN:
GfxClearSpriteCache();
_gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
UpdateCursorSize();
ReInitAllWindows();
LoadStringWidthTable();
break;
case WID_GO_BASE_GRF_DROPDOWN:

@ -438,12 +438,20 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
return s;
}
if (sprite_type == ST_NORMAL) {
if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
}
if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
}
if (sprite->type == ST_FONT && ZOOM_LVL_GUI != ZOOM_LVL_NORMAL) {
/* Make ZOOM_LVL_GUI be ZOOM_LVL_NORMAL */
sprite[ZOOM_LVL_NORMAL] = sprite[ZOOM_LVL_GUI];
sprite->width = sprite[ZOOM_LVL_NORMAL].width;
sprite->height = sprite[ZOOM_LVL_NORMAL].height;
sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
}
return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator);
}

@ -230,7 +230,7 @@ uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
if (type == 0xFF) return 0;
ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
ZoomLevel zoom_lvl = (sprite_type != ST_MAPGEN) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
sprite[zoom_lvl].height = FioReadByte();
sprite[zoom_lvl].width = FioReadWord();
@ -275,8 +275,8 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
byte colour = type & SCC_MASK;
byte zoom = FioReadByte();
if (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL) && (sprite_type == ST_NORMAL ? zoom < lengthof(zoom_lvl_map) : zoom == 0)) {
ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL;
if (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL) && (sprite_type != ST_MAPGEN ? zoom < lengthof(zoom_lvl_map) : zoom == 0)) {
ZoomLevel zoom_lvl = (sprite_type != ST_MAPGEN) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL;
if (HasBit(loaded_sprites, zoom_lvl)) {
/* We already have this zoom level, skip sprite. */

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