(svn r18883) -Codechange: warn in the difficulty and AI configuration window when setting the number of AIs to non-zero when you don't have AIs

pull/155/head
rubidium 15 years ago
parent e0ab8d7a9e
commit aa29299d05

@ -1065,6 +1065,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Hostile
STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
# Advanced settings window

@ -58,6 +58,7 @@
#include "settings_func.h"
#include "ini_type.h"
#include "ai/ai_config.hpp"
#include "ai/ai.hpp"
#include "newgrf.h"
#include "ship.h"
#include "company_base.h"
@ -851,6 +852,11 @@ static bool DifficultyChange(int32)
_settings_game.difficulty.diff_level = 3;
}
if (((_game_mode == GM_MENU) ? _settings_newgame.difficulty : _settings_game.difficulty).max_no_competitors != 0 &&
AI::GetInfoList()->size() == 0 && (!_networking || _network_server)) {
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, 0, 0, true);
}
/* If we are a network-client, update the difficult setting (if it is open).
* Use this instead of just dirtying the window because we need to load in
* the new difficulty settings */

@ -31,6 +31,7 @@
#include "company_func.h"
#include "viewport_func.h"
#include "core/geometry_func.hpp"
#include "ai/ai.hpp"
#include <map>
#include "table/sprites.h"
@ -653,6 +654,11 @@ public:
SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
this->LowerWidget(GDW_LVL_CUSTOM);
this->InvalidateData();
if (widget / 3 == 0 && this->opt_mod_temp.difficulty.max_no_competitors != 0 &&
AI::GetInfoList()->size() == 0) {
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, 0, 0, true);
}
return;
}

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