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(svn r6978) Use the pool macros for the SoundInternal pool
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@ -10,29 +10,24 @@
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#include "newgrf_engine.h"
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#include "newgrf_engine.h"
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#include "newgrf_sound.h"
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#include "newgrf_sound.h"
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enum {
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SOUND_POOL_BLOCK_SIZE_BITS = 3, /* (1 << 3) == 8 items */
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SOUND_POOL_MAX_BLOCKS = 1000,
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};
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static uint _sound_count = 0;
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static uint _sound_count = 0;
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static MemoryPool _sound_pool = { "Sound", SOUND_POOL_MAX_BLOCKS, SOUND_POOL_BLOCK_SIZE_BITS, sizeof(FileEntry), NULL, NULL, 0, 0, NULL };
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STATIC_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
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/* Allocate a new FileEntry */
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/* Allocate a new FileEntry */
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FileEntry *AllocateFileEntry(void)
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FileEntry *AllocateFileEntry(void)
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{
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{
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if (_sound_count == _sound_pool.total_items) {
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if (_sound_count == GetSoundInternalPoolSize()) {
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if (!AddBlockToPool(&_sound_pool)) return NULL;
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if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
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}
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}
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return (FileEntry*)GetItemFromPool(&_sound_pool, _sound_count++);
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return GetSoundInternal(_sound_count++);
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}
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}
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void InitializeSoundPool(void)
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void InitializeSoundPool(void)
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{
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{
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CleanPool(&_sound_pool);
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CleanPool(&_SoundInternal_pool);
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_sound_count = 0;
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_sound_count = 0;
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/* Copy original sound data to the pool */
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/* Copy original sound data to the pool */
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@ -43,7 +38,7 @@ void InitializeSoundPool(void)
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FileEntry *GetSound(uint index)
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FileEntry *GetSound(uint index)
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{
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{
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if (index >= _sound_count) return NULL;
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if (index >= _sound_count) return NULL;
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return (FileEntry*)GetItemFromPool(&_sound_pool, index);
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return GetSoundInternal(index);
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}
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}
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