diff --git a/src/functions.h b/src/functions.h index 0529c1646a..12490b10d5 100644 --- a/src/functions.h +++ b/src/functions.h @@ -20,15 +20,9 @@ bool IsValidTile(TileIndex tile); static inline Point RemapCoords(int x, int y, int z) { -#if !defined(NEW_ROTATION) Point pt; pt.x = (y - x) * 2; pt.y = y + x - z; -#else - Point pt; - pt.x = (x + y) * 2; - pt.y = x - y - z; -#endif return pt; } diff --git a/src/spritecache.c b/src/spritecache.c index 0b1c598cc3..08a15c3ce0 100644 --- a/src/spritecache.c +++ b/src/spritecache.c @@ -335,48 +335,6 @@ static void* AllocSprite(size_t mem_req) } } -#if defined(NEW_ROTATION) -#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; } -#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; } -#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; } - - -static uint RotateSprite(uint s) -{ - static const byte _rotate_tile_sprite[19] = { 0, 2, 4, 6, 8, 10, 12, 14, 1, 3, 5, 7, 9, 11, 13, 17, 18, 16, 15 }; - static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7}; - static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2}; - - if (0); - X19(752) - X15(990-1) - X19(3924) - X19(3943) - X19(3962) - X19(3981) - X19(4000) - X19(4023) - X19(4042) - MAP(4061, 4069, _coast_map) - X19(4126) - X19(4145) - X19(4164) - X19(4183) - X19(4202) - X19(4221) - X19(4240) - X19(4259) - X19(4259) - X19(4278) - MAP(4090, 4095, _fence_map) - MAP(4096, 4101, _fence_map) - MAP(4102, 4107, _fence_map) - MAP(4108, 4113, _fence_map) - MAP(4114, 4119, _fence_map) - MAP(4120, 4125, _fence_map) - return s; -} -#endif const void *GetRawSprite(SpriteID sprite) { @@ -384,10 +342,6 @@ const void *GetRawSprite(SpriteID sprite) assert(sprite < MAX_SPRITES); -#if defined(NEW_ROTATION) - sprite = RotateSprite(sprite); -#endif - // Update LRU _sprite_lru_new[sprite] = ++_sprite_lru_counter; diff --git a/src/viewport.c b/src/viewport.c index fa19e7b602..7199edbd9a 100644 --- a/src/viewport.c +++ b/src/viewport.c @@ -329,13 +329,8 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y) x = ((x << vp->zoom) + vp->virtual_left) >> 2; y = ((y << vp->zoom) + vp->virtual_top) >> 1; -#if !defined(NEW_ROTATION) a = y-x; b = y+x; -#else - a = x+y; - b = x-y; -#endif /* we need to move variables in to the valid range, as the * GetTileZoomCenterWindow() function can call here with invalid x and/or y, @@ -719,13 +714,9 @@ static void ViewportAddLandscape(void) _cur_ti = &ti; // Transform into tile coordinates and round to closest full tile -#if !defined(NEW_ROTATION) x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF; y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF; -#else - x = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF; - y = ((vd->dpi.left >> 2) - (vd->dpi.top >> 1)) & ~0xF; -#endif + // determine size of area { Point pt = RemapCoords(x, y, 241); @@ -762,13 +753,9 @@ static void ViewportAddLandscape(void) tt = MP_VOID; } -#if !defined(NEW_ROTATION) y_cur += 0x10; x_cur -= 0x10; -#else - y_cur += 0x10; - x_cur += 0x10; -#endif + _added_tile_sprite = false; _offset_ground_sprites = false; @@ -776,17 +763,11 @@ static void ViewportAddLandscape(void) DrawTileSelection(&ti); } while (--width_cur); -#if !defined(NEW_ROTATION) - if ( (direction^=1) != 0) + if ((direction ^= 1) != 0) { y += 0x10; - else - x += 0x10; -#else - if ( (direction^=1) != 0) + } else { x += 0x10; - else - y -= 0x10; -#endif + } } while (--height); } @@ -1263,7 +1244,6 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom vd.first_tile = NULL; ViewportAddLandscape(); -#if !defined(NEW_ROTATION) ViewportAddVehicles(&vd.dpi); DrawTextEffects(&vd.dpi); @@ -1271,7 +1251,6 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom ViewportAddStationNames(&vd.dpi); ViewportAddSigns(&vd.dpi); ViewportAddWaypoints(&vd.dpi); -#endif // This assert should never happen (because the length of the parent_list // is checked) @@ -1354,7 +1333,6 @@ void UpdateViewportPosition(Window *w) SetViewportPosition(w, pt.x, pt.y); } else { -#if !defined(NEW_ROTATION) int x; int y; int vx; @@ -1376,26 +1354,6 @@ void UpdateViewportPosition(Window *w) // Set position WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2; WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2; -#else - int x,y,t; - int err; - - x = WP(w,vp_d).scrollpos_x >> 2; - y = WP(w,vp_d).scrollpos_y >> 1; - - t = x; - x = x + y; - y = x - y; - err= 0; - - if (err != 0) { - /* coordinate remap */ - Point pt = RemapCoords(x, y, 0); - t = (-1) << vp->zoom; - WP(w,vp_d).scrollpos_x = pt.x & t; - WP(w,vp_d).scrollpos_y = pt.y & t; - } -#endif SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y); }