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Codechange: Use initializer_list and range-for for OpenTTD title. (#12430)
Replaces C-style array and looping.
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@ -256,18 +256,18 @@ struct MainWindow : Window
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{
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this->DrawWidgets();
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if (_game_mode == GM_MENU) {
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static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
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static const std::initializer_list<SpriteID> title_sprites = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
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uint letter_spacing = ScaleGUITrad(10);
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int name_width = (lengthof(title_sprites) - 1) * letter_spacing;
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int name_width = static_cast<int>(std::size(title_sprites) - 1) * letter_spacing;
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for (uint i = 0; i < lengthof(title_sprites); i++) {
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name_width += GetSpriteSize(title_sprites[i]).width;
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for (const SpriteID &sprite : title_sprites) {
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name_width += GetSpriteSize(sprite).width;
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}
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int off_x = (this->width - name_width) / 2;
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for (uint i = 0; i < lengthof(title_sprites); i++) {
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DrawSprite(title_sprites[i], PAL_NONE, off_x, ScaleGUITrad(50));
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off_x += GetSpriteSize(title_sprites[i]).width + letter_spacing;
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for (const SpriteID &sprite : title_sprites) {
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DrawSprite(sprite, PAL_NONE, off_x, ScaleGUITrad(50));
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off_x += GetSpriteSize(sprite).width + letter_spacing;
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}
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}
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}
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