(svn r10637) -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE.

Spotted by skiddl13.
Thanks to glx for help in finding and better looking code :)
pull/155/head
belugas 17 years ago
parent 05e4b47613
commit a79ed67f76

@ -153,9 +153,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
* In Editor, you just build, while ingame, or you fund or you prospect */
if (_game_mode == GM_EDITOR) {
/* We've chosen many random industries but no industries have been specified */
if (indsp == NULL && _patches.raw_industry_construction == 0) {
_fund_gui.enabled[WP(w, fnd_d).index] = false;
}
if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0;
w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
} else {
w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;

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