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(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER
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ttd.c
2
ttd.c
@ -1238,7 +1238,7 @@ bool AfterLoadGame(uint version)
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uint h = MapSizeY();
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BEGIN_TILE_LOOP(tile_cur, w, h, tile)
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if (IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] != OWNER_WATER)
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if (IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] >= MAX_PLAYERS)
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_map_owner[tile_cur] = OWNER_WATER;
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if (!IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] == OWNER_WATER)
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_map_owner[tile_cur] = OWNER_NONE;
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