(svn r2295) - Fix: you were still able to delete any tile if you were not careful with CmdDestroyCompanyHQ. Fixed this; thanks HackyKid.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 20 years ago
parent 729066e407
commit a72c06d845

@ -366,13 +366,14 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
*/
int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TILE_FROM_XY(x,y);
TileIndex tile;
Player *p;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
/* Find player that has HQ flooded, and reset their location_of_house */
if (_current_player == OWNER_WATER) {
tile = TILE_FROM_XY(x,y);
bool dodelete = false;
FOR_ALL_PLAYERS(p) {
if (p->location_of_house == tile) {
@ -381,15 +382,17 @@ int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
}
if (!dodelete) return CMD_ERROR;
} else /* Destruction was initiated by player */
} else /* Destruction was initiated by player */
p = DEREF_PLAYER(_current_player);
if (p->location_of_house == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(p->location_of_house + TILE_XY(0,0));
DoClearSquare(p->location_of_house + TILE_XY(0,1));
DoClearSquare(p->location_of_house + TILE_XY(1,0));
DoClearSquare(p->location_of_house + TILE_XY(1,1));
p->location_of_house = 0; // reset HQ position
DoClearSquare(tile + TILE_XY(0,0));
DoClearSquare(tile + TILE_XY(0,1));
DoClearSquare(tile + TILE_XY(1,0));
DoClearSquare(tile + TILE_XY(1,1));
InvalidateWindow(WC_COMPANY, (int)p->index);
}

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