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(svn r22636) -Fix: Airports should not expose the tile specific random bits of the north tile. Only airport tiles should access those.
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@ -171,8 +171,7 @@ static const SpriteGroup *AirportResolveReal(const ResolverObject *object, const
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static uint32 AirportGetRandomBits(const ResolverObject *object)
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{
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const Station *st = object->u.airport.st;
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const TileIndex tile = object->u.airport.tile;
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return (st == NULL ? 0 : st->random_bits) | (tile == INVALID_TILE ? 0 : GetStationTileRandomBits(tile) << 16);
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return st == NULL ? 0 : st->random_bits;
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}
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static uint32 AirportGetTriggers(const ResolverObject *object)
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