(svn r19041) -Codechange: Improve selection of tile to draw in zoomed-out smallmaps.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
alberth 15 years ago
parent 21589daea9
commit a6e8c747c9

@ -256,6 +256,22 @@ static const AndOr _smallmap_vehicles_andor[] = {
typedef uint32 GetSmallMapPixels(TileIndex tile); ///< Typedef callthrough function
/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
static const byte _tiletype_importance[] = {
2, // MP_CLEAR
8, // MP_RAILWAY
7, // MP_ROAD
5, // MP_HOUSE
2, // MP_TREES
9, // MP_STATION
2, // MP_WATER
1, // MP_VOID
6, // MP_INDUSTRY
8, // MP_TUNNELBRIDGE
2, // MP_UNMOVABLE
0,
};
static inline TileType GetEffectiveTileType(TileIndex tile)
{
@ -563,6 +579,26 @@ class SmallMapWindow : public Window {
}
}
/**
* Decide which tile to show to the user from a group of tiles.
* @param ta Tile area to investigate.
* @return Most interesting tile. May be #INVALID_TILE if off-map.
*/
inline TileIndex GetMostImportantTileFromGroup(const TileArea &ta) const
{
int importance = 0;
TileIndex tile = INVALID_TILE;
TILE_AREA_LOOP(ti, ta) {
TileType ttype = GetEffectiveTileType(ti);
if (_tiletype_importance[ttype] > importance) {
importance = _tiletype_importance[ttype];
tile = ti;
}
}
return tile;
}
/**
* Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
*
@ -585,18 +621,29 @@ class SmallMapWindow : public Window {
do {
/* Check if the tile (xc,yc) is within the map range */
if (IsInsideMM(xc, min_xy, MapMaxX()) && IsInsideMM(yc, min_xy, MapMaxY())) {
/* Check if the dst pointer points to a pixel inside the screen buffer */
if (dst < _screen.dst_ptr) continue;
if (dst >= dst_ptr_abs_end) continue;
uint32 val = proc(TileXY(xc, yc));
uint8 *val8 = (uint8 *)&val;
int idx = max(0, -start_pos);
for (int pos = max(0, start_pos); pos < end_pos; pos++) {
blitter->SetPixel(dst, idx, 0, val8[idx]);
idx++;
}
if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
/* Check if the dst pointer points to a pixel inside the screen buffer */
if (dst < _screen.dst_ptr) continue;
if (dst >= dst_ptr_abs_end) continue;
/* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
TileArea ta;
if (min_xy == 1 && (xc == 0 || yc == 0)) {
if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
} else {
ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
}
ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
uint32 val = proc(this->GetMostImportantTileFromGroup(ta));
uint8 *val8 = (uint8 *)&val;
int idx = max(0, -start_pos);
for (int pos = max(0, start_pos); pos < end_pos; pos++) {
blitter->SetPixel(dst, idx, 0, val8[idx]);
idx++;
}
/* Switch to next tile in the column */
} while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);

@ -95,3 +95,13 @@ bool TileArea::Intersects(const TileArea &ta) const
);
}
/**
* Clamp the tile area to map borders.
*/
void TileArea::ClampToMap()
{
assert(this->tile < MapSize());
this->w = min(this->w, MapSizeX() - TileX(this->tile));
this->h = min(this->h, MapSizeY() - TileY(this->tile));
}

@ -47,6 +47,8 @@ struct TileArea {
}
bool Intersects(const TileArea &ta) const;
void ClampToMap();
};
#endif /* TILEAREA_TYPE_H */

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