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(svn r27584) -Codechange: Add some assertions about Vehicle::cargo_payment.
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@ -1651,6 +1651,7 @@ static void LoadUnloadVehicle(Vehicle *front)
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uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
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bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
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assert(payment != NULL);
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payment->SetCargo(v->cargo_type);
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if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
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@ -216,7 +216,7 @@ uint Vehicle::Crash(bool flooded)
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SetWindowDirty(WC_VEHICLE_DEPOT, this->tile);
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delete this->cargo_payment;
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this->cargo_payment = NULL;
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assert(this->cargo_payment == NULL); // cleared by ~CargoPayment
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return RandomRange(pass + 1); // Randomise deceased passengers.
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}
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@ -746,6 +746,7 @@ void Vehicle::PreDestructor()
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HideFillingPercent(&this->fill_percent_te_id);
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this->CancelReservation(INVALID_STATION, st);
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delete this->cargo_payment;
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assert(this->cargo_payment == NULL); // cleared by ~CargoPayment
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}
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if (this->IsEngineCountable()) {
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@ -2085,6 +2086,7 @@ void Vehicle::LeaveStation()
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assert(this->current_order.IsType(OT_LOADING));
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delete this->cargo_payment;
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assert(this->cargo_payment == NULL); // cleared by ~CargoPayment
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/* Only update the timetable if the vehicle was supposed to stop here. */
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if (this->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);
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