(svn r8852) -Fix (r8735): make the dynamite tool for drive through road stops as if it were removing a normal road tile (consider the local authority and such).

-Fix (r8735): remove drive through road stops on town owned roads when going bankrupt/being removed.
pull/155/head
rubidium 18 years ago
parent 3717774e0a
commit a5697946d1

@ -40,4 +40,14 @@ static inline bool IsStraightRoadTrackdir(Trackdir dir)
return (dir & 0x06) == 0;
}
/**
* Is it allowed to remove the given road bits from the given tile?
* @param tile the tile to remove the road from
* @param remove the roadbits that are going to be removed
* @param owner the actual owner of the roadbits of the tile
* @param edge_road are the removed bits from a town?
* @return true when it is allowed to remove the road bits
*/
bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road);
#endif /* ROAD_H */

@ -35,11 +35,10 @@ static uint CountRoadBits(RoadBits r)
}
static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_road)
bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road)
{
RoadBits present;
RoadBits n;
Owner owner;
*edge_road = true;
if (_game_mode == GM_EDITOR) return true;
@ -47,8 +46,6 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
// Only do the special processing for actual players.
if (!IsValidPlayer(_current_player)) return true;
owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
// Only do the special processing if the road is owned
// by a town
if (owner != OWNER_TOWN) return (owner == OWNER_NONE) || CheckOwnership(owner);
@ -81,6 +78,10 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
return true;
}
static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road)
{
return CheckAllowRemoveRoad(tile, remove, IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile), edge_road);
}
/** Delete a piece of road.
* @param tile tile where to remove road from

@ -2584,10 +2584,31 @@ static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerI
RebuildStationLists();
InvalidateWindowClasses(WC_STATION_LIST);
} else {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
if (IsDriveThroughStopTile(tile) && GetStopBuiltOnTownRoad(tile)) {
/* For a drive-through stop on a town-owned road remove the stop and replace the road */
DoCommand(tile, 0, (GetStationType(tile) == STATION_TRUCK) ? RoadStop::TRUCK : RoadStop::BUS, DC_EXEC, CMD_REMOVE_ROAD_STOP);
} else {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
}
/**
* Check if a drive-through road stop tile can be cleared.
* Road stops built on town-owned roads check the conditions
* that would allow clearing of the original road.
* @param tile road stop tile to check
* @return true if the road can be cleared
*/
static bool CanRemoveRoadWithStop(TileIndex tile)
{
/* The road can always be cleared if it was not a town-owned road */
if (!GetStopBuiltOnTownRoad(tile)) return true;
bool edge_road;
return CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile), OWNER_TOWN, &edge_road);
}
static int32 ClearTile_Station(TileIndex tile, byte flags)
{
if (flags & DC_AUTO) {
@ -2610,11 +2631,11 @@ static int32 ClearTile_Station(TileIndex tile, byte flags)
case STATION_RAIL: return RemoveRailroadStation(st, tile, flags);
case STATION_AIRPORT: return RemoveAirport(st, flags);
case STATION_TRUCK:
if (IsDriveThroughStopTile(tile) && GetStopBuiltOnTownRoad(tile))
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile))
return_cmd_error(STR_3047_MUST_DEMOLISH_TRUCK_STATION);
return RemoveRoadStop(st, flags, tile);
case STATION_BUS:
if (IsDriveThroughStopTile(tile) && GetStopBuiltOnTownRoad(tile))
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile))
return_cmd_error(STR_3046_MUST_DEMOLISH_BUS_STATION);
return RemoveRoadStop(st, flags, tile);
case STATION_BUOY: return RemoveBuoy(st, flags);

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