mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
This commit is contained in:
parent
ebc3fa3b93
commit
a5108a1fa2
@ -202,25 +202,6 @@ const char *GenerateCompanyPasswordHash(const char *password, const char *passwo
|
||||
return hashed_password;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hash the current company password; used when the server 'company' sets his/her password.
|
||||
*/
|
||||
void HashCurrentCompanyPassword(const char *password)
|
||||
{
|
||||
uint32 password_game_seed;
|
||||
char password_server_id[NETWORK_SERVER_ID_LENGTH];
|
||||
|
||||
password_game_seed = _settings_game.game_creation.generation_seed;
|
||||
strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id));
|
||||
|
||||
const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed);
|
||||
strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
|
||||
|
||||
if (_network_server) {
|
||||
NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the company we want to join requires a password.
|
||||
* @param company_id id of the company we want to check the 'passworded' flag for.
|
||||
|
@ -19,9 +19,6 @@ void NetworkStartUp();
|
||||
void NetworkShutDown();
|
||||
void NetworkDrawChatMessage();
|
||||
|
||||
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
|
||||
void HashCurrentCompanyPassword(const char *password);
|
||||
|
||||
extern bool _networking; ///< are we in networking mode?
|
||||
extern bool _network_server; ///< network-server is active
|
||||
extern bool _network_available; ///< is network mode available?
|
||||
|
@ -168,6 +168,7 @@ uint NetworkCalculateLag(const NetworkClientSocket *cs);
|
||||
NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
|
||||
StringID GetNetworkErrorMsg(NetworkErrorCode err);
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
|
||||
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
#endif /* NETWORK_INTERNAL_H */
|
||||
|
@ -1629,6 +1629,26 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hash the current company password; used when the server 'company' sets his/her password.
|
||||
* @param password The password to hash.
|
||||
*/
|
||||
void HashCurrentCompanyPassword(const char *password)
|
||||
{
|
||||
uint32 password_game_seed;
|
||||
char password_server_id[NETWORK_SERVER_ID_LENGTH];
|
||||
|
||||
password_game_seed = _settings_game.game_creation.generation_seed;
|
||||
strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id));
|
||||
|
||||
const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed);
|
||||
strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
|
||||
|
||||
if (_network_server) {
|
||||
NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
|
||||
}
|
||||
}
|
||||
|
||||
/* Handle the local command-queue */
|
||||
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
||||
{
|
||||
|
@ -118,6 +118,7 @@ public:
|
||||
};
|
||||
|
||||
void NetworkServer_Tick(bool send_frame);
|
||||
void HashCurrentCompanyPassword(const char *password);
|
||||
|
||||
#define FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start)
|
||||
#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
|
||||
|
Loading…
Reference in New Issue
Block a user