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@ -1133,9 +1133,9 @@ static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };
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#define MI(tbl, sndc, snd, d, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \
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c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \
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{tbl, lengthof(tbl), d, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \
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{a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, sndc, snd, 0, 0, 0, 0}
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{tbl, lengthof(tbl), d, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \
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{a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
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sndc, snd, 0, {0, 0, NULL, NULL, INVALID_INDUSTRYTYPE, true}}
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static const IndustrySpec _industry_specs[] = {
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/* Format:
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tile table count and sounds table
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@ -1527,7 +1527,7 @@ static const IndustrySpec _industry_specs[] = {
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* @param a2 next frame of animation
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* @param a3 chooses between animation or construction state
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*/
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#define MT(c1, c2, c3, sl, a1, a2, a3) {{c1, c2, c3}, sl, a1, a2, a3}
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#define MT(c1, c2, c3, sl, a1, a2, a3) {{c1, c2, c3}, sl, a1, a2, a3, 0, {0, 0, NULL, NULL, 0, true}}
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static const IndustryTileSpec _industry_tile_specs[] = {
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/* Coal Mine */
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MT(CT_INVALID, CT_INVALID, CT_INVALID, SLOPE_STEEP, INDUTILE_NOANIM, INDUTILE_NOANIM, false),
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