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(svn r21519) -Codechange: Allow direct access to the GroundVehicleCache from a Vehicle.
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@ -52,6 +52,7 @@
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#include "vehiclelist.h"
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#include "tunnel_map.h"
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#include "depot_map.h"
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#include "ground_vehicle.hpp"
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#include "table/strings.h"
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@ -2228,3 +2229,33 @@ bool CanVehicleUseStation(const Vehicle *v, const Station *st)
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return CanVehicleUseStation(v->engine_type, st);
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}
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/**
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* Access the ground vehicle cache of the vehicle.
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* @pre The vehicle is a #GroundVehicle.
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* @return #GroundVehicleCache of the vehicle.
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*/
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GroundVehicleCache *Vehicle::GetGroundVehicleCache()
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{
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assert(this->IsGroundVehicle());
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if (this->type == VEH_TRAIN) {
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return &Train::From(this)->gcache;
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} else {
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return &RoadVehicle::From(this)->gcache;
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}
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}
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/**
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* Access the ground vehicle cache of the vehicle.
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* @pre The vehicle is a #GroundVehicle.
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* @return #GroundVehicleCache of the vehicle.
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*/
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const GroundVehicleCache *Vehicle::GetGroundVehicleCache() const
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{
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assert(this->IsGroundVehicle());
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if (this->type == VEH_TRAIN) {
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return &Train::From(this)->gcache;
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} else {
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return &RoadVehicle::From(this)->gcache;
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}
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}
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@ -98,6 +98,7 @@ extern VehiclePool _vehicle_pool;
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/* Some declarations of functions, so we can make them friendly */
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struct SaveLoad;
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struct GroundVehicleCache;
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extern const SaveLoad *GetVehicleDescription(VehicleType vt);
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struct LoadgameState;
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extern bool LoadOldVehicle(LoadgameState *ls, int num);
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@ -239,6 +240,9 @@ public:
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void BeginLoading();
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void LeaveStation();
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GroundVehicleCache *GetGroundVehicleCache();
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const GroundVehicleCache *GetGroundVehicleCache() const;
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/**
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* Handle the loading of the vehicle; when not it skips through dummy
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* orders and does nothing in all other cases.
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@ -1701,34 +1701,25 @@ struct VehicleDetailsWindow : Window {
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y += FONT_HEIGHT_NORMAL;
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/* Draw max speed */
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switch (v->type) {
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case VEH_TRAIN:
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SetDParam(2, v->GetDisplayMaxSpeed());
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SetDParam(1, Train::From(v)->gcache.cached_power);
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SetDParam(0, Train::From(v)->gcache.cached_weight);
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SetDParam(3, Train::From(v)->gcache.cached_max_te / 1000);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type != 2) ?
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STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED);
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break;
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case VEH_ROAD:
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if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
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SetDParam(2, v->GetDisplayMaxSpeed());
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SetDParam(1, RoadVehicle::From(v)->gcache.cached_power);
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SetDParam(0, RoadVehicle::From(v)->gcache.cached_weight);
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SetDParam(3, RoadVehicle::From(v)->gcache.cached_max_te / 1000);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE);
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break;
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}
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/* FALL THROUGH */
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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SetDParam(0, v->GetDisplayMaxSpeed());
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_MAX_SPEED);
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break;
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default: NOT_REACHED();
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StringID string;
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if (v->type == VEH_TRAIN ||
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(v->type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL)) {
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const GroundVehicleCache *gcache = v->GetGroundVehicleCache();
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SetDParam(2, v->GetDisplayMaxSpeed());
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SetDParam(1, gcache->cached_power);
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SetDParam(0, gcache->cached_weight);
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SetDParam(3, gcache->cached_max_te / 1000);
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if (v->type == VEH_TRAIN && (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ||
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GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type == 2)) {
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string = STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED;
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} else {
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string = STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE;
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}
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} else {
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SetDParam(0, v->GetDisplayMaxSpeed());
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string = STR_VEHICLE_INFO_MAX_SPEED;
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}
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, string);
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y += FONT_HEIGHT_NORMAL;
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/* Draw profit */
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