diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index e15babecab..ad3375873c 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -911,6 +911,43 @@ DEF_CONSOLE_CMD(ConStartAI) return true; } +DEF_CONSOLE_CMD(ConReloadAI) +{ + if (argc != 2) { + IConsoleHelp("Reload an AI. Usage: 'reload_ai '"); + IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc."); + return true; + } + + if (_game_mode != GM_NORMAL) { + IConsoleWarning("AIs can only be managed in a game."); + return true; + } + + if (_networking && !_network_server) { + IConsoleWarning("Only the server can reload an AI."); + return true; + } + + CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1); + if (!IsValidCompanyID(company_id)) { + IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES); + return true; + } + + if (IsHumanCompany(company_id)) { + IConsoleWarning("Company is not controlled by an AI."); + return true; + } + + /* First kill the company of the AI, then start a new one. This should start the current AI again */ + DoCommandP(0, 2, company_id, CMD_COMPANY_CTRL); + DoCommandP(0, 1, 0, CMD_COMPANY_CTRL); + IConsolePrint(CC_DEFAULT, "AI reloaded."); + + return true; +} + DEF_CONSOLE_CMD(ConStopAI) { if (argc != 2) { @@ -1479,6 +1516,7 @@ void IConsoleStdLibRegister() IConsoleCmdRegister("getseed", ConGetSeed); IConsoleCmdRegister("getdate", ConGetDate); IConsoleCmdRegister("quit", ConExit); + IConsoleCmdRegister("reload_ai", ConReloadAI); IConsoleCmdRegister("rescan_ai", ConRescanAI); IConsoleCmdRegister("resetengines", ConResetEngines); IConsoleCmdRegister("return", ConReturn);