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(svn r23047) -Documentation: silly typo in comment
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@ -30,7 +30,7 @@ static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port
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static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
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static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
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static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
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static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
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static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
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static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
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static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent too (TCP)
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static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
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static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
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static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
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