(svn r15083) -Add [NoAI]: added a console command to reload an AI (requested by Zuu)

This commit is contained in:
truebrain 2009-01-14 15:39:05 +00:00
parent eb19b0abf9
commit a45b3c4304

View File

@ -911,6 +911,43 @@ DEF_CONSOLE_CMD(ConStartAI)
return true;
}
DEF_CONSOLE_CMD(ConReloadAI)
{
if (argc != 2) {
IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
return true;
}
if (_game_mode != GM_NORMAL) {
IConsoleWarning("AIs can only be managed in a game.");
return true;
}
if (_networking && !_network_server) {
IConsoleWarning("Only the server can reload an AI.");
return true;
}
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
if (!IsValidCompanyID(company_id)) {
IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
return true;
}
if (IsHumanCompany(company_id)) {
IConsoleWarning("Company is not controlled by an AI.");
return true;
}
/* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, 2, company_id, CMD_COMPANY_CTRL);
DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI reloaded.");
return true;
}
DEF_CONSOLE_CMD(ConStopAI)
{
if (argc != 2) {
@ -1479,6 +1516,7 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("getseed", ConGetSeed);
IConsoleCmdRegister("getdate", ConGetDate);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("reload_ai", ConReloadAI);
IConsoleCmdRegister("rescan_ai", ConRescanAI);
IConsoleCmdRegister("resetengines", ConResetEngines);
IConsoleCmdRegister("return", ConReturn);