From a3b19fd50ce456e3d3966719066737e7f6f5bcbf Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 29 Dec 2007 23:49:48 +0000 Subject: [PATCH] (svn r11721) -Fix: do not disable NewGRFs for 'eternity' during games. --- src/newgrf.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 42bd6088c8..431f7464a7 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -5607,6 +5607,17 @@ void LoadNewGRF(uint load_index, uint file_index) ResetNewGRFData(); + /* + * Reset the status of all files, so we can 'retry' to load them. + * This is needed when one for example rearranges the NewGRFs in-game + * and a previously disabled NewGRF becomes useable. If it would not + * be reset, the NewGRF would remain disabled even though it should + * have been enabled. + */ + for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) { + if (c->status != GCS_NOT_FOUND) c->status = GCS_UNKNOWN; + } + /* Load newgrf sprites * in each loading stage, (try to) open each file specified in the config * and load information from it. */