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Doc: reason for using ::SendNet over ::Post in few cases
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@ -898,8 +898,12 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
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assert(_local_company == COMPANY_SPECTATOR);
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SetLocalCompany(c->index);
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/* In network games, we need to try setting the company manager face here to sync it to all clients.
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* If a favorite company manager face is selected, choose it. Otherwise, use a random face. */
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/*
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* If a favorite company manager face is selected, choose it. Otherwise, use a random face.
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* Because this needs to be synchronised over the network, only the client knows
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* its configuration and we are currently in the execution of a command, we have
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* to circumvent the normal ::Post logic for commands and just send the command.
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*/
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if (_company_manager_face != 0) Command<CMD_SET_COMPANY_MANAGER_FACE>::SendNet(STR_NULL, c->index, _company_manager_face);
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/* Now that we have a new company, broadcast our company settings to
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@ -2157,6 +2157,13 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
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/* ci is nullptr when replaying, or for AIs. In neither case there is a client. */
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ci->client_playas = c->index;
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NetworkUpdateClientInfo(ci->client_id);
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/*
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* This function is called from a command, but is only called for the server.
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* The client information is managed out-of-band from the commands, so to not have a
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* different state/president/company name in the different clients, we need to
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* circumvent the normal ::Post logic and go directly to sending the command.
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*/
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Command<CMD_COMPANY_ADD_ALLOW_LIST>::SendNet(STR_NULL, c->index, ci->public_key);
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Command<CMD_RENAME_PRESIDENT>::SendNet(STR_NULL, c->index, ci->client_name);
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@ -1790,6 +1790,11 @@ void SyncCompanySettings()
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const SettingDesc *sd = GetSettingDesc(desc);
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uint32_t old_value = (uint32_t)sd->AsIntSetting()->Read(old_object);
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uint32_t new_value = (uint32_t)sd->AsIntSetting()->Read(new_object);
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/*
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* This is called from a command, and since it contains local configuration information
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* that the rest of the clients do not know about, we need to circumvent the normal ::Post
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* local command validation and immediately send the command to the server.
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*/
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if (old_value != new_value) Command<CMD_CHANGE_COMPANY_SETTING>::SendNet(STR_NULL, _local_company, sd->GetName(), new_value);
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}
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}
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