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@ -46,6 +46,7 @@ struct ScreenshotFormat {
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#pragma pack(push, 1)
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#endif
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/** BMP File Header (stored in little endian) */
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struct BitmapFileHeader {
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uint16 type;
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uint32 size;
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@ -58,6 +59,7 @@ assert_compile(sizeof(BitmapFileHeader) == 14);
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#pragma pack(pop)
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#endif
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/** BMP Info Header (stored in little endian) */
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struct BitmapInfoHeader {
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uint32 size;
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int32 width, height;
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@ -66,47 +68,63 @@ struct BitmapInfoHeader {
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};
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assert_compile(sizeof(BitmapInfoHeader) == 40);
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/** Format of palette data in BMP header */
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struct RgbQuad {
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byte blue, green, red, reserved;
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};
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assert_compile(sizeof(RgbQuad) == 4);
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/* generic .BMP writer */
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/** Pixel data in 24bpp BMP */
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struct RgbTriplet {
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byte b, g, r;
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};
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assert_compile(sizeof(RgbTriplet) == 3);
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/**
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* Generic .BMP writer
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* @param name file name including extension
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* @param callb callback used for gathering rendered image
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* @param userdata parameters forwarded to #callb
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* @param w width in pixels
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* @param h height in pixels
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* @param pixelformat bits per pixel
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* @param paletter colour paletter (for 8bpp mode)
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* @return was everything ok?
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*/
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static bool MakeBmpImage(char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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BitmapFileHeader bfh;
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BitmapInfoHeader bih;
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RgbQuad rq[256];
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FILE *f;
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uint i, padw;
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uint n, maxlines;
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uint pal_size = 0;
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uint bpp = pixelformat / 8;
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/* only implemented for 8bit and 32bit images so far. */
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if (pixelformat != 8 && pixelformat != 32) return false;
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uint bpp; // bytes per pixel
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switch (pixelformat) {
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case 8: bpp = 1; break;
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/* 32bpp mode is saved as 24bpp BMP */
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case 32: bpp = 3; break;
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/* Only implemented for 8bit and 32bit images so far */
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default: return false;
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}
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f = fopen(name, "wb");
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FILE *f = fopen(name, "wb");
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if (f == NULL) return false;
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/* each scanline must be aligned on a 32bit boundary */
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padw = w;
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if (pixelformat == 8) padw = Align(padw, 4);
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/* Each scanline must be aligned on a 32bit boundary */
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uint bytewidth = Align(w * bpp, 4); // bytes per line in file
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if (pixelformat == 8) pal_size = sizeof(RgbQuad) * 256;
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/* Size of palette. Only present for 8bpp mode */
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uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;
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/* setup the file header */
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/* Setup the file header */
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BitmapFileHeader bfh;
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bfh.type = TO_LE16('MB');
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bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + pal_size + padw * h * bpp);
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bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + bytewidth * h);
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bfh.reserved = 0;
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bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + pal_size);
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bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
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/* setup the info header */
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/* Setup the info header */
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BitmapInfoHeader bih;
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bih.size = TO_LE32(sizeof(BitmapInfoHeader));
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bih.width = TO_LE32(w);
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bih.height = TO_LE32(h);
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bih.planes = TO_LE16(1);
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bih.bitcount = TO_LE16(pixelformat);
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bih.bitcount = TO_LE16(bpp * 8);
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bih.compression = 0;
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bih.sizeimage = 0;
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bih.xpels = 0;
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@ -114,57 +132,66 @@ static bool MakeBmpImage(char *name, ScreenshotCallback *callb, void *userdata,
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bih.clrused = 0;
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bih.clrimp = 0;
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/* Write file header and info header */
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if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
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fclose(f);
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return false;
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}
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if (pixelformat == 8) {
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/* convert the palette to the windows format */
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for (i = 0; i != 256; i++) {
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/* Convert the palette to the windows format */
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RgbQuad rq[256];
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for (uint i = 0; i < 256; i++) {
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rq[i].red = palette[i].r;
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rq[i].green = palette[i].g;
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rq[i].blue = palette[i].b;
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rq[i].reserved = 0;
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}
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/* Write the palette */
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if (fwrite(rq, sizeof(rq), 1, f) != 1) {
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fclose(f);
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return false;
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}
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}
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/* write file header and info header and palette */
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if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
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fclose(f);
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return false;
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}
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if (pixelformat == 8 && fwrite(rq, sizeof(rq), 1, f) != 1) {
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fclose(f);
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return false;
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}
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/* use by default 64k temp memory */
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maxlines = Clamp(65536 / padw, 16, 128);
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/* Try to use 64k of memory, store between 16 and 128 lines */
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uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration
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/* now generate the bitmap bits */
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uint8 *buff = CallocT<uint8>(padw * maxlines * bpp); // by default generate 128 lines at a time.
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uint8 *buff = MallocT<uint8>(maxlines * w * pixelformat / 8); // buffer which is rendered to
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uint8 *line = AllocaM(uint8, bytewidth); // one line, stored to file
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memset(line, 0, bytewidth);
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/* start at the bottom, since bitmaps are stored bottom up. */
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/* Start at the bottom, since bitmaps are stored bottom up */
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do {
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/* determine # lines */
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n = min(h, maxlines);
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uint n = min(h, maxlines);
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h -= n;
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/* render the pixels */
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callb(userdata, buff, h, padw, n);
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#if TTD_ENDIAN == TTD_BIG_ENDIAN
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if (pixelformat == 32) {
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/* Data stored in BMP are always little endian,
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* but we have big endian data in buffer */
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uint32 *buff32 = (uint32 *)buff;
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for (i = 0; i < padw * n; i++) buff32[i] = BSWAP32(buff32[i]);
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}
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#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
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/* write each line */
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while (n)
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if (fwrite(buff + (--n) * padw * bpp, padw * bpp, 1, f) != 1) {
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/* Render the pixels */
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callb(userdata, buff, h, w, n);
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/* Write each line */
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while (n-- != 0) {
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if (pixelformat == 8) {
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/* Move to 'line', leave last few pixels in line zeroed */
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memcpy(line, buff + n * w, w);
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} else {
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/* Convert from 'native' 32bpp to BMP-like 24bpp.
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* Works for both big and little endian machines */
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Colour *src = ((Colour *)buff) + n * w;
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RgbTriplet *dst = (RgbTriplet *)line;
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for (uint i = 0; i < w; i++) {
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dst[i].r = src[i].r;
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dst[i].g = src[i].g;
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dst[i].b = src[i].b;
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}
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}
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/* Write to file */
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if (fwrite(line, bytewidth, 1, f) != 1) {
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free(buff);
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fclose(f);
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return false;
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}
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}
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} while (h != 0);
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free(buff);
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