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@ -727,7 +727,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place ro
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
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STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
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STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
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STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level
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STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
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STR_0290_DELETE :{BLACK}Delete
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STR_0290_DELETE :{BLACK}Delete
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
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STR_0292_SAVE_SCENARIO :Save scenario
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STR_0292_SAVE_SCENARIO :Save scenario
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@ -1212,7 +1212,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
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STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
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STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
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STR_BUILD_CANALS_TIP :{BLACK}Build canals. Press CTRL to place sea tiles (at sea-level only.)
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STR_BUILD_CANALS_TIP :{BLACK}Build canals.
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STR_LANDINFO_CANAL :Canal
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STR_LANDINFO_CANAL :Canal
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STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
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STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
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